Serious games as a teaching strategy for software projects risk management [Juegos serios como estrategia de ensenañza del proceso de gestión de riesgos de software: Prototipo de un videojuego]
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2016Autor
Gomez-Alvarez M.C.
Gloria Piedad Gasca-Hurtado Cristian Felipe Garciá Giraldo, Facultad de Ingenieriás, Maestriá en Ingenieriá de Software, Universidad de Medellín, Medellín, Colombia
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Actually serious games are becoming a teaching and learning strategy deals with high motivation levels and concept assimilation in students. Particularly, videogames supported in technology to enrich the learning experience. For these reason, the universities have an interest in serious games for attracting new generations. In the case of software project management, there is a constant concern for looking new strategies to streamline the professional training process. This paper presents the technical and pedagogical design of a videogame called Riskware, like an evolution of a board game for risk management teaching in software projects. Such videogame. © 2016 IEEE.
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- Indexados Scopus [1632]