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Learning based on educational games: Case University in Colombia [Aprendizaje basado en juegos formativos: Caso Universidad en Colombia]

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Author
Vélez O.A.
López S.M.P.
Fernández Y.L.H.
Rendón P.A.O.
Martínez L.F.G.

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TY - GEN T1 - Learning based on educational games: Case University in Colombia [Aprendizaje basado en juegos formativos: Caso Universidad en Colombia] AU - Vélez O.A. AU - López S.M.P. AU - Fernández Y.L.H. AU - Rendón P.A.O. AU - Martínez L.F.G. UR - http://hdl.handle.net/11407/5657 PB - Universidad Autonoma de Baja California AB - New generations require a more dynamic learning process, that's why high education institutions have begun to articulate new pedagogical tools in the different areas of knowledge. The objective of this article is to design and educational game to support the learning process of the areas related to marketing inside the micro-curriculum of a Colombian University. To accomplish this aim, a literature review was carried out and a pilot test was applied to pre-grade students. The results show that this type of games require of a mode interactive design in terms of complexity and competitiveness. Finally shows that this type of games improved knowledge in the simple tested. © 2019 Revista Electrónica de Investigación Educativa. ER - @misc{11407_5657, author = {Vélez O.A. and López S.M.P. and Fernández Y.L.H. and Rendón P.A.O. and Martínez L.F.G.}, title = {Learning based on educational games: Case University in Colombia [Aprendizaje basado en juegos formativos: Caso Universidad en Colombia]}, year = {}, abstract = {New generations require a more dynamic learning process, that's why high education institutions have begun to articulate new pedagogical tools in the different areas of knowledge. The objective of this article is to design and educational game to support the learning process of the areas related to marketing inside the micro-curriculum of a Colombian University. To accomplish this aim, a literature review was carried out and a pilot test was applied to pre-grade students. The results show that this type of games require of a mode interactive design in terms of complexity and competitiveness. Finally shows that this type of games improved knowledge in the simple tested. © 2019 Revista Electrónica de Investigación Educativa.}, url = {http://hdl.handle.net/11407/5657} }RT Generic T1 Learning based on educational games: Case University in Colombia [Aprendizaje basado en juegos formativos: Caso Universidad en Colombia] A1 Vélez O.A. A1 López S.M.P. A1 Fernández Y.L.H. A1 Rendón P.A.O. A1 Martínez L.F.G. LK http://hdl.handle.net/11407/5657 PB Universidad Autonoma de Baja California AB New generations require a more dynamic learning process, that's why high education institutions have begun to articulate new pedagogical tools in the different areas of knowledge. The objective of this article is to design and educational game to support the learning process of the areas related to marketing inside the micro-curriculum of a Colombian University. To accomplish this aim, a literature review was carried out and a pilot test was applied to pre-grade students. The results show that this type of games require of a mode interactive design in terms of complexity and competitiveness. Finally shows that this type of games improved knowledge in the simple tested. © 2019 Revista Electrónica de Investigación Educativa. OL Spanish (121)
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Abstract
New generations require a more dynamic learning process, that's why high education institutions have begun to articulate new pedagogical tools in the different areas of knowledge. The objective of this article is to design and educational game to support the learning process of the areas related to marketing inside the micro-curriculum of a Colombian University. To accomplish this aim, a literature review was carried out and a pilot test was applied to pre-grade students. The results show that this type of games require of a mode interactive design in terms of complexity and competitiveness. Finally shows that this type of games improved knowledge in the simple tested. © 2019 Revista Electrónica de Investigación Educativa.
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http://hdl.handle.net/11407/5657
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