Mostrar el registro sencillo del ítem

dc.creatorGaleano-Ospino S.
dc.creatorMachuca-Villegas L.
dc.creatorGasca-Hurtado G.P.
dc.date2021
dc.date.accessioned2021-02-05T14:57:34Z
dc.date.available2021-02-05T14:57:34Z
dc.identifier.isbn9783030633288
dc.identifier.issn21945357
dc.identifier.urihttp://hdl.handle.net/11407/5890
dc.descriptionOne of the objectives of knowledge management is knowledge transfer. In software development projects, collaborative work is the key to teamwork. These projects are classified as knowledge-intensive, and their activities are related to the materialization of an organization’s knowledge. Therefore, software development teams require knowledge transfer capabilities. However, there are difficulties associated with communication and collaboration that create challenges for software development teams and require mitigation. One way to mitigate such problems is the use of gamification. This paper presents the results of a systematic review of the literature to identify gamification based strategies that encourage knowledge transfer from software development teams. These strategies were classified, and interesting approaches were found to identify gamification as a key strategy for software development teams. The use of gamification achieves positive results in the generation of knowledge transfer capabilities in software development teams. © 2021, The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG.
dc.language.isoeng
dc.publisherSpringer Science and Business Media Deutschland GmbH
dc.relation.isversionofhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85097437395&doi=10.1007%2f978-3-030-63329-5_8&partnerID=40&md5=142668fb65ef837abd5e8e614a0fd81c
dc.sourceAdvances in Intelligent Systems and Computing
dc.subjectGamificationspa
dc.subjectKnowledge transferspa
dc.subjectSoftware development collaborationspa
dc.subjectSoftware development teamsspa
dc.titleKnowledge Transfer in Software Development Teams Using Gamification: A Systematic Literature Review
dc.typeConference Papereng
dc.rights.accessrightsinfo:eu-repo/semantics/restrictedAccess
dc.publisher.programIngeniería de Sistemasspa
dc.identifier.doi10.1007/978-3-030-63329-5_8
dc.subject.keywordGamificationeng
dc.subject.keywordKnowledge managementeng
dc.subject.keywordPlanningeng
dc.subject.keywordProcess engineeringeng
dc.subject.keywordCollaborative Workeng
dc.subject.keywordCommunication and collaborationseng
dc.subject.keywordKnowledge transfereng
dc.subject.keywordSoftware development projectseng
dc.subject.keywordSoftware development teamseng
dc.subject.keywordSystematic literature revieweng
dc.subject.keywordSystematic Revieweng
dc.subject.keywordSoftware designeng
dc.relation.citationvolume1297
dc.relation.citationstartpage115
dc.relation.citationendpage130
dc.publisher.facultyFacultad de Ingenieríasspa
dc.affiliationGaleano-Ospino, S., Universidad de Medellín, Carrera 87 no. 30-65, Medellín, 50026, Colombia
dc.affiliationMachuca-Villegas, L., Universidad de Medellín, Carrera 87 no. 30-65, Medellín, 50026, Colombia, Universidad del Valle, Calle 13, Cali, 100-00, 760032, Colombia
dc.affiliationGasca-Hurtado, G.P., Universidad de Medellín, Carrera 87 no. 30-65, Medellín, 50026, Colombia
dc.relation.referencesAlavi, M., Leidner, D., Knowledge management and knowledge management systems: Conceptual foundations and research issues (2001) MIS Q, pp. 107-136
dc.relation.referencesTorres, K., Lamenta, P., Knowledge Management and information systems in organizations (2015) Rev Científica Electrónica Ciencias Gerenciales/ Sci E-Journal Manag. Sci., 11 (32), pp. 5-21. , Negotium
dc.relation.referencesDalkir, K., (2013) Knowledge Management in Theory and Practice, , MIT press, Cambridge
dc.relation.referencesYanzer Cabral, A.R., Ribeiro, M.B., Noll, R.P., Knowledge management in agile software projects: A systematic review (2014) J. Inf. Knowl. Manag, 13 (1). , https://doi.org/10.1142/S0219649214500105
dc.relation.referencesMachuca-Villegas, L., Gasca-Hurtado, G.P., Gamification for improving software project: Systematic mapping in project management (2018) 2018 13Th Iberian Conference on Information Systems and Technologies (CISTI), pp. 1-6. , , pp
dc.relation.referencesAmin, A., Basri, S., Hassan, M.F., Rehman, M., Software engineering occupational stress and knowledge sharing in the context of global software development (2011) National Postgraduate Conference-Energy Sustain Exploring Innovation Minds, NPC, pp. 10-14. , https://doi.org/10.1109/NatPC.2011.6136269, , pp. , 2011
dc.relation.referencesde Vasconcelos, J.B., Kimble, C., Carreteiro, P., Rocha, Á.: The application of knowledge management to software evolution. Int. J. Inf. Manage. 37, 1499–1506 (2017). https://doi. org/10.1016/j.ijinfomgt.2016.05.005
dc.relation.referencesHernández, L., Muñoz, M., Mejia, J., Peña, A.: Gamification in software engineering team-works: a systematic literature review. applied software engineering. In: 2016 International Conference on Software Process Improvement (CIMPS), January:1–8 (2017). https://doi. org/10.1109/cimps.2016.7802799
dc.relation.referencesNonaka, I., Nishida, K., The concept of “Ba”: Building a foundation for knowledge creation (1998) Calif. Manage. Rev., 40 (3), pp. 40-54
dc.relation.referencesOlgun, S., Yilmaz, M., Clarke, P.M., O’Connor, R.V., A systematic investigation into the use of game elements in the context of software business landscapes: A systematic literature review (2017) Commun. Comput. Inf. Sci., 770, pp. 384-398. , https://doi.org/10.1007/978-3-319-67383-7_28
dc.relation.referencesJurado, J.L., Fernandez, A., Collazos, C.A., Applying gamification in the context of knowledge management (2015) ACM International Conference Proceeding Series, 10–13 October, Pp. 21–22, , https://doi.org/10.1145/2809563.2809606
dc.relation.referencesPérez Rave, J.I., (2019) Revisión sistemática De Literatura En Ingeniería Ampliada Y Actual-Izada.Segunda edición, pp. 0-183
dc.relation.referencesBrenda, L., Flores Rios Modelo de evolución de la gestión del conocimiento en MiPyMes (2016) De Acuerdo Con El Nivel De Madurez En Un Programa De Mejora De Procesos De Software
dc.relation.referencesNonaka, I., Takeuchi, H., The Knowledge-Creating Company: How Japanese Companies Create the Dynamics of Innovation (1991) Bost Harvard Bus Sch
dc.relation.referencesCamacho, J.J., Sánchez-Torres, J.M., Galvis-Lista, E., Understanding the process of knowledge transfer in software engineering: A systematic literature review (2013) Int. J. Soft. Comput. Softw. Eng., 3, pp. 219-229. , https://doi.org/10.7321/jscse.v3.n3.33
dc.relation.referencesKayani, J., Zia, M.Q., The analysis of knowledge, knowledge management and knowledge management cycles: A broad review (2012) Int. J. Acad. Res. Econ. Manag. Sci., 1, pp. 2226-3624
dc.relation.referencesWiig, K.M., Integrating intellectual capital and knowledge management (1997) Long Range Plann, 30 (3), pp. 399-405. , https://doi.org/10.1016/s0024-6301(97)90256-9
dc.relation.referencesRodríguez Elias, O.M., (2003) Knowledge Management as Support in the Software Maintenance Process. Knowledge
dc.relation.referencesCapote, J., Llanten Astaiza, C.J., Pardo Calvache, C.J., Knowledge management as a support mechanism for improving software programmes in micro, small and medium-sized companies (2008) Rev. Ing E Investig, 28, pp. 137-145
dc.relation.referencesEngedal, J.Ø., (2015) Gamification Thesis 2015 Engedal
dc.relation.referencesDaneva, M., Pastor, O., Requirements engineering: Foundation for software quality. In: 22nd International Working Conference, REFSQ 2016 Gothenburg, Sweden, 14–17 March 2016 Proceedings. Lect Notes Comput Sci (including Subser Lect Notes Artifical Intelleligent Lecture Notes (2016) Bioinformatics, 9619. , https://doi.org/10.1007/978-3-319-30282-9
dc.relation.referencesPedreira, O., García, F., Brisaboa, N., Piattini, M., Gamification in software engineering-a systematic mapping (2015) Inf. Softw. Technol., 57, pp. 157-168. , https://doi.org/10.1016/j.inf sof.2014.08.007
dc.relation.referencesMachuca-Villegas, L., Gasca-Hurtado, G.P., Estrategias de gamificación con fines de mejora de procesos software en la gestión de proyectos (2019) Risti-Rev Iber Sist E Tecnol Inf, pp. 490-499. , https://doi.org/10.17013/risti.n.pi-pf
dc.relation.referencesMachuca-Villegas, L., Gasca-Hurtado, G.P., Aproximación de un modelo basado en gamificación para influir en la productividad de equipos de desarrollo de software Toward a Model based on Gamification to Influence the Productivity of Software Development Teams (2019) Cist, 2019, pp. 19-22
dc.relation.referencesGaleano-Ospino, S., Machuca-Villegas, L., Gasca-Hurtado, G.P., (2020) Prioritized Papers to Be Analyzed, , https://monoapps.co/saray/Prioritized_Papers_To_Be_Analized.pdf
dc.relation.referencesLubick, K., Barik, T., Murphy-Hill, E., Can social screencasting help developers learn new tools? (2015) 2015 IEEE/ACM 8Th International Workshop on Cooperative and Human Aspects of Software Engineering, Pp. 113–114, , https://doi.org/10.1109/CHASE.2015.18
dc.relation.referencesSodanil, M., Quirchmayr, G., Porrawatpreyakorn, N., Tjoa, A.M.: (2015) A knowledge transfer framework for secure coding practices (2015) Proceedings of 2015 12Th International Joint Conference on Computer Science and Software Engineering (JCSSE), Pp. 120–125, , https://doi.org/10.1109/JCSSE.2015.7219782
dc.relation.referencesMajumdar, S., Papdeja, S., Das, P.P., Ghosh, S.K., SMARTKT: A search framework to assist program comprehension using smart knowledge transfer (2019) Proceedings-International Conference on Software Quality, Reliability and Security (QRS), pp. 97-108. , https://doi.org/10.1109/QRS.2019.00026, , pp. , 2019
dc.relation.referencesZieris, F., Prechelt, L., Observations on knowledge transfer of professional software developers during pair programming (2016) Proceeding of International Conference Software Engineering, pp. 242-250. , https://doi.org/10.1145/2889160.2889249, , pp
dc.relation.referencesZieris, F., Qualitative analysis of knowledge transfer in pair programming (2015) 2015 IEEE/ACM 37Th IEEE International Conference on Software Engineering, 2, pp. 855-858. , , vol., pp
dc.relation.referencesFabri, J.A., L’Erario, A., Palácios, R.H.C., Godoy, W., Applying mindstorm in teaching and learning process and software project management (2015) IEEE Frontiers in Education Conference (FIE), 20, p. 15. , https://doi.org/10.1109/FIE.2015.7344054
dc.relation.referencesGupta, R.K, Anand, T.: Knowledge transfer for global roles in GSE. In: Proceeding of-2017 IEEE 12th International Conference Global Software Engineering ICGSE, pp. 81–85 (217). https://doi.org/10.1109/ICGSE.2017.2
dc.relation.referencesSharma, V.S., Kaulgud, V., Duraisamy, P., A gamification approach for distributed agile delivery (2016) Proceedings of International Conference Software Engineering, 16 May 2016, Pp. 42–45, , https://doi.org/10.1145/2896958.2896966
dc.relation.referencesPiras, L., Dellagiacoma, D., Perini, A., et al.: Design thinking and acceptance requirements for designing gamified software. In: Proceedings of International Conference Resources Challenges Information Science, 1–12 May (2019). https://doi.org/10.1109/RCIS.2019.887 6973
dc.relation.referencesPerini, A., Seyff, N., Stade, M., Susi, A.: Exploring RE knowledge for gamification: can RE achieve a high score?. In: Proceedings-2018 1st Interantional Workshop on Affective Computing for Requirements Engineering, pp. 14–19 (2018). https://doi.org/10.1109/AffectRE. 2018.00009
dc.relation.referencesKifetew, F.M., Munante, D., Perini, A., Gamifying collaborative prioritization: Does pointsification work? (2017) Proceeding-2017 IEEE 25Th International Requirement Engineering Conference RE, pp. 322-331. , https://doi.org/10.1109/RE.2017.66, , pp
dc.relation.referencesMinelli, R., Mocci, A., Lanza, M., Free hugs-praising developers for their actions (2015) Proceedings International Conference Software Engineering, 2, pp. 555-558. , https://doi.org/10.1109/ICSE.2015.342, , vol., pp
dc.relation.referencesFraser, G.: Gamification of software testing. In: Proceeding of 2017 IEEE/ACM 12th International Workshop Automation Software Testing, AST, pp. 2–7 (2017). https://doi.org/10. 1109/AST.2017.20
dc.relation.referencesMarques, R., Costa, G., Mira Da Silva, M., Gonçalves, P.: Gamifying software development scrum projects. In: Proceedings of 2017 9th International Conference Virtual Worlds Games Serious Application VS-Games, pp. 141–144 (2017). https://doi.org/10.1109/VS-GAMES. 2017.8056584
dc.relation.referencesMarques, R., Costa, G., da Silva, M.M., Improving scrum adoption with gamification (2018) Am. Conf. Inf. Syst. 2018 Digit Disruption, AMCIS, pp. 1-10
dc.relation.referencesUnkelos-Shpigel, N., Hadar, I., Inviting everyone to play: Gamifying collaborative requirements engineering (2015) IEEE Fifth International Workshop on Empirical Requirements Engineering, pp. 13-16. , https://doi.org/10.1109/EmpiRE.2015.7431301, , pp. , 2015
dc.relation.referencesPapoutoglou, M., Kapitsaki, G.M., Mittas, N., Linking personality traits and interpersonal skills to gamification awards (2018) 44Th Euromicro Conference on Software Engineering and Advanced Applications (SEAA), pp. 214-221. , https://doi.org/10.1109/SEAA. 2018.00042, , pp. , 2018
dc.relation.referencesYilmaz, M., O’Connor, R.V., A scrumban integrated gamification approach to guide software process improvement: A Turkish case study Teh Vjesn, 23 (237-245). , https://doi.org/10.17559/TV-20140922220409
dc.relation.referencesPiras, L., Giorgini, P., Mylopoulos, J., Acceptance requirements and their gamification solutions (2016) Proceeding-2016 IEEE 24Th International Requirement Engineering Conference RE, pp. 365-370. , https://doi.org/10.1109/RE.2016.43, , pp
dc.relation.referencesParizi, R.M.: On the gamification of human-centric traceability tasks in software testing and coding. In: 2016 IEEE/ACIS 14th International Conference Software Engineering Resources Management Application SERA, pp. 193–200 (2016). https://doi.org/10.1109/SERA.2016. 7516146
dc.relation.referencesBrito, J., Vieira, V., Duran, A.: Towards a framework for gamification design on crowdsourc-ing systems: the game. approach. In: 2015 12th International Conference on Information Technology-New Generations ITNG, pp. 445–450 (2015). https://doi.org/10.1109/ITNG.201 5.78
dc.relation.referencesHof, S., Kropp, M., Landolt, M., Use of gamification to teach agile values and collaboration (2017) Ann. Conf. Innov. Technol. Comput. Sci. Educ. Iticse Part F, 1286, pp. 323-328. , https://doi.org/10.1145/3059009.3059043
dc.relation.referencesIsaac, J., Babu, S.V.: Supporting computational thinking through gamification. In: Proceedings of 2016 IEEE Symposium 3D User Interfaces, 3DUI, pp. 245–246 (2016). https://doi.org/10. 1109/3DUI.2016.7460062
dc.relation.referencesUnkelos-Shpigel, N., Hadar, I.: Gamifying software engineering tasks based on cognitive principles: The case of code review. In: Proceedings of 8th International Workshop Cooperating Human Aspects Software Engineering CHASE, pp. 119–120 (2015). https://doi.org/10. 1109/CHASE.2015.21
dc.relation.referencesLekh, R.: Pooja Exhaustive study of SDLC phases and their best praxctices to create CDP model for process improvement. In: Conference Proceeding-2015 International Conference Advances Computer Engineering Application ICACEA, pp. 997–1003 (2015). https://doi. org/10.1109/ICACEA.2015.7164852
dc.relation.referencesMuñoz, M., Peña, A., Mejia, J., Gamification to identify software development team members’ profiles (2018) Communications in Computer and Information Science, pp. 219-228. , , pp. , Springer, Cham
dc.relation.referencesSun, W., Marakas, G., Aguirre-Urreta, M., The effectiveness of pair programming: Software professionals’ perceptions (2015) IEEE Softw, 33, pp. 72-79
dc.relation.referencesGhanbari, H., Similä, J., Markkula, J., Utilizing online serious games to facilitate distributed requirements elicitation (2015) Elsevier Ltd
dc.relation.referencesUnkelos-Shpigel, N., Hadar, I.: Let’s make it fun: Gamifying and formalizing Code review. In: ENASE 2016-Proceedings of the 11th International Conference on Evaluation of Novel Software Approaches to Software Engineering, pp. 391–395. https://doi.org/10.5220/000593 7203910395
dc.relation.referencesParizi, R.M., Dehghantanha, A., On the understanding of gamification in blockchain systems (2018) Proceedings-2018 IEEE 6Th International Conference Future Internet Things Cloud Work W-Ficloud, pp. 214-219. , https://doi.org/10.1109/W-FiCloud.2018.00041, , pp
dc.relation.referencesTsunoda, M., Yumoto, H., Applying gamification and posing to software development (2018) Proceeding-Asia-Pacific Software Engineering Conference APSEC, December, pp. 638-642. , https://doi.org/10.1109/APSEC.2018.00081, , pp
dc.relation.referencesTsunoda, M., Hayashi, T., Sasaki, S., How do gamification rules and personal preferences affect coding? (2018) 2018 9Th International Workshop on Empirical Software Engineering in Practice (IWESEP), pp. 13-18. , https://doi.org/10.1109/IWESEP.2018.00011, , pp
dc.relation.referencesSilva, D., Coelho, A., Duarte, C., Henriques, P.C., Gamification at scraim (2017) Lecture Notes Inst Computer Science Soc Telecommunication Engineering LNICST 176. LNICST, pp. 141-147. , https://doi.org/10.1007/978-3-319-51055-2_18, , pp
dc.type.versioninfo:eu-repo/semantics/publishedVersion
dc.type.driverinfo:eu-repo/semantics/other


Ficheros en el ítem

FicherosTamañoFormatoVer

No hay ficheros asociados a este ítem.

Este ítem aparece en la(s) siguiente(s) colección(ones)

Mostrar el registro sencillo del ítem