Mostrar el registro sencillo del ítem

Construction of a Serious Game as Support for the Learning of Kinematics;
Construção de um jogo sério como apoio à aprendizagem da física cinemática

dc.contributor.authorAguilar, Carlos Fernando
dc.contributor.authorOjeda, Andrés Felipe
dc.contributor.authorAguilar Paz, Carol Julieth
dc.contributor.authorVidal Caicedo, Maria Isabel
dc.contributor.authorCamacho Ojeda, Marta Cecilia
dc.contributor.authorChanchí, Gabriel Elías
dc.date.accessioned2021-10-05T18:41:57Z
dc.date.available2021-10-05T18:41:57Z
dc.date.created2019-11-26
dc.identifier.issn1692-3324
dc.identifier.urihttp://hdl.handle.net/11407/6551
dc.descriptionEn este artículo se presenta la experiencia obtenida en la construcción de un prototipo de juego serio, cuyos objetivos son apoyar el desarrollo de los cursos de física de educación media e incluir procesos lúdicos en el proceso de aprendizaje. Del mismo modo, este juego pretende servir de referencia para la construcción de juegos serios en diferentes contextos de aplicación. Esta iniciativa académica estuvo motivada por las dificultades evidenciadas en estudiantes de educación media en cuanto a la apropiación del conocimiento de física cinemática. El juego fue construido con base en un modelo en el cual se consideran elementos pedagógicos y lúdicos propios de este tipo de herramientas interactivas, entre los cuales se tienen en cuenta la definición de los objetivos de aprendizaje; el diseño del componente lúdico del juego; y el diseño de interfaces. Para el proceso de evaluación se realizó una inspección de usabilidad, conducida a partir de los diez principios heurísticos de usabilidad de Nielsen; con ello se constató que ciertas cuestiones relacionadas con los principios de visibilidad del sistema, consistencia y estándares, ayuda y documentación deberían ser objeto de mejora en una versión futura del juego serio.
dc.descriptionThe experience obtained in the construction of a serious game prototype is presented in this paper, aimed at supporting the development of physics courses in secondary education, and including game-oriented processes in the learning process. Similarly, the proposed serious game is intended to serve as a reference for the construction of serious games in different application contexts. This development is mainly driven by the difficulties evidenced in high school students regarding appropriation of knowledge of kinematics. The proposed serious game was built based on a model in which pedagogical and playful aspects of this type of interactive tools are considered, among which the definition of learning objectives, the design of the playful component of the game, and interface design are taken into account. A usability inspection was carried out for evaluation purposes, based on the ten Nielsen heuristic principles of usability, which yielded various recommendations: it would be necessary to improve a future version of the game in some aspects related to the principles of consistency and standards, help and documentation, and visibility of the system.
dc.descriptionNeste artigo apresenta-se a experiência obtida na construção de um protótipode jogo sério, cujos objetivos são apoiar o desenvolvimento dos cursos de físicade educação média e incluir processos lúdicos no processo de aprendizagem.Do mesmo modo, esse jogo pretende servir de referência para a construção dejogos sérios em diferentes contextos de aplicação. Essa iniciativa acadêmicaesteve motivada pelas dificuldades evidenciadas em estudantes de educaçãomédia quanto à apropriação do conhecimento de física cinemática. O jogo foiconstruído com base num modelo no qual se consideram elementos pedagógicose lúdicos próprios desse tipo de ferramentas interativas, entre os quais selevam em consideração a definição dos objetivos de aprendizagem; o desenhodo componente lúdico do jogo; e o desenho de interfaces. Para o processo deavaliação, realizou-se uma inspeção de usabilidade, conduzida a partir dos dezprincípios heurísticos de usabilidade de Nielsen; com isso se constatou que certasquestões relacionadas com os princípios de visibilidade do sistema, consistênciae padrões, ajuda e documentação deveriam ser objeto de melhora numa versãofutura do jogo sério.
dc.formatPDF
dc.format.extentp. 159-177
dc.format.mediumElectrónico
dc.format.mimetypeapplication/pdf
dc.language.isospa
dc.publisherUniversidad de Medellín
dc.relation.ispartofseriesRevista Ingenierías Universidad de Medellín; Vol. 19 Núm. 37 (2020)
dc.relation.haspartRevista Ingenierías Universidad de Medellín; Vol. 19 Núm. 37 julio-diciembre 2020
dc.relation.urihttps://revistas.udem.edu.co/index.php/ingenierias/article/view/3017
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/
dc.rights.urihttp://creativecommons.org/licenses/by-nc/4.0
dc.sourceRevista Ingenierías Universidad de Medellín; Vol. 19 Núm. 37 (2020): julio-diciembre; 159-177
dc.subjectFísica cinemática
dc.subjectJuegos serios
dc.subjectEducación media
dc.subjectMetodología de aprendizaje
dc.subjectKinematics
dc.subjectMiddle education
dc.subjectLearning methodology
dc.subjectSerious games
dc.subjectFísica cinemática
dc.subjectJogos sérios
dc.subjectEducação média
dc.subjectMetodologia de aprendizagem
dc.titleConstrucción de un juego serio como apoyo al aprendizaje de la física cinemática
dc.titleConstruction of a Serious Game as Support for the Learning of Kinematics
dc.titleConstrução de um jogo sério como apoio à aprendizagem da física cinemática
dc.typeArticle
dc.identifier.doihttps://doi.org/10.22395/rium.v19n37a8
dc.relation.citationvolume19
dc.relation.citationissue37
dc.relation.citationstartpage159
dc.relation.citationendpage177
dc.audienceComunidad Universidad de Medellín
dc.publisher.facultyFacultad de Ingenierías
dc.coverageLat: 06 15 00 N degrees minutes Lat: 6.2500 decimal degreesLong: 075 36 00 W degrees minutes Long: -75.6000 decimal degrees
dc.publisher.placeMedellín
dc.relation.references"L. C McDermott, ""A perspective on teacher preparation in physics and other sciences: The need for special science courses for teachers"", American Journal of Physics, 58, 734-742, 1990. DOI: https://doi.org/10.1119/1.16395
dc.relation.referencesT. Mayes and S. de Freitas, ""Review of e-learning theories, frameworks and models"", en Joint Information Systems Committee, pp. 1-44, 2004. Disponible en: https://researchrepository. murdoch.edu.au/id/eprint/32662/1/review-of-e-Learning-theories.pdf.
dc.relation.referencesE. Bonsignore, D. Hansen, A. Pellicone, ""Traversing Transmedia Together: Co-designing an Educational Alternate Reality Game for Teens, With Teens"", in: Proceedings of the The 15th International Conference on Interaction Design and Children. ACM, New York, pp 11-24, 2016. DOI: 10.1145/2930674.2930712
dc.relation.referencesJ. C. Read y M. Bekker, ""The Nature of Child Computer Interaction"", BCS-HCI '11 Proc 25th BCS Conf.Human-Computer Interact, pp. 163-170, 2011. Disponible en: https://pdfs.semanticscholar.org/788d/10837d0c0bd31a4910fe74eb14da167928ca.pdf.
dc.relation.referencesG. Triantafyllakos, G. Palaigeorgiou y I. Tsoukalas, ""Designing educational software with students through collaborative design games: The We! Design & Play framework,"" Computers & Education, vol. 56, nº 1, pp. 227-242, 2011. DOI: 10.1016/j.compedu.2010.08.002
dc.relation.referencesY. Kafai, K. Peppler, ""Developing Gaming Fluencies with Scratch"", en Games, Learning, and Society: Learning and Meaning in the Digital Age; C. Steinkuehler, K. Squire y S. Barab, eds., Cambridge: Cambridge University Press, pp. 355-380, 2012. DOI: 10.1017/CBO9781139031127.026.
dc.relation.referencesR. Khaled, A. Vasalou, ""Bridging serious games and participatory design"", Int J Child-Computer Interact, n.° 2, pp. 93-100, 2014. DOI: 10.1016/j.ijcci.2014.03.001.
dc.relation.referencesG. Kalmpourtzis, ""Developing kindergarten students' game design skills by teaching game design through organized game design interventions,"" Multimedia Tools and Applications, vol. 78, n.° 14, pp. 20485-20510, 2019. DOI: 10.1007/s11042-019-7393-y.
dc.relation.referencesJ. Dewey, How we Think, Nueva York: D.C. Heath & Co. Publishers, 1933.
dc.relation.referencesD. Kolb, Experiential Learning: Experience as the Source of Learning and Development, Nueva Jersey: Pearson Education, 2015.
dc.relation.referencesJ. P. Rowe, L. R. Shores, B. W. Mott y J. C. Lester, ""Individual Differences in Gameplay and Learning: A Narrative-Centered Learning Perspective"", en Proceedings of the Fifth International Conference on the Foundations of Digital Games (FDG), Monterrey - California, 2010. DOI: 10.1145/1822348.1822371.
dc.relation.referencesA. M. Al-Huneidi y J. Schreurs, ""Constructivism Based Blended Learning in Higher Education,"" International Journal of Emerging Technologies in Learning (iJET), vol. 7, n.° 1, pp. 4-9, 2012. DOI: 10.3991/ijet.v7i1.1792.
dc.relation.referencesJ. Baalsrud, F. Bellotti, R. Berta, M. Carvalho, A. De Gloria, E. Lavagnino, R. Nadolski y M. Ott, ""Field assessment of Serious Games for Entrepreneurship in Higher Education,"" Journal of Convergence Information Technology, vol. 8, n.° 13, pp. 1-12, 2013.
dc.relation.referencesL. Anderson y D. Krathwohl, A taxonomy for Learning, Teaching, and Assessing: A Revision of Bloom's Taxonomy, Nueva York: Addison Wesley Longman, 2001.
dc.relation.referencesB. S. Bloom (ed.), Taxonomy of Educational Objectives: The Classification of Educational Goals, Londres: Longman, pp. 201-207, 1956. DOI: 10.1177%2F001316445601600310.
dc.relation.referencesK. Muñoz, J. Noguez, P. McKevitt, L.Neri, V. Robledo-Rella y T. Lunney, ""Adding Features of Educational Games for Teaching Physics"" en 39th ASEE/IEEE Frontiers in Education Conference, University of Ulster, Magee, pp. 18-21, 2009. DOI: 10.1109/FIE.2009.5350630.
dc.relation.referencesK. Juuti, L. Lavonen y V. Meisalo, ""Learning Newtonian Mechanics in Virtual and Real Learning Environments in Grade 6 in a Finnish Primary School"", en Proceedings of the IASTED International Conference, University of Helsinki, pp. 51-68, 2007.
dc.relation.references. Mohanty y S. Cantu, ""Teaching Introductory Undergraduate Physics Using Commercial Video Games"", Physics Education, vol. 46, n.° 5. DOI: 10.1088/0031-9120/46/5/009.
dc.relation.referencesR. Amory y R. Seagram, ""Educational game models: conceptualization and evaluation"", South African Journal of Higher Education, vol. 17, n.° 2, pp. 206-217, 2003. DOI: 10.4314/sajhe.v17i2.25314.
dc.relation.referencesS. de Freitas y M. Oliver, ""How can exploratory learning with games and simulations within the curriculum be most effectively evaluated"", Computers and Education, vol. 46, pp. 249-264. 2006. DOI: https://doi.org/10.1016/j.compedu.2005.11.007.
dc.relation.referencesM. Zyda, J. Hiles, A. Mayberry, C. Wardynski, M. Capps, B. Osborn, R. Shilling, M. Robaszewski y M. Davis, ""Entertainment R&D for defense"", Computer Graphics and Applications, IEEE, vol. 23, n.° 1, pp. 28-36, 2003. DOI: 10.1109/MCG.2003.1159611.
dc.relation.referencesJ. Groff, J. Clarke-Midura, E. Owen E, L. Rosenheck y M. Beall, ""Better Learning in Games. A Balanced Design Lens for a New Generation of Learning Games"", en Learning Games Network, MIT Education Arcade, pp. 6-20, 2015.
dc.relation.referencesS. de Freitas y T. Neumann, ""The use of 'exploratory learning' for supporting immersive learning in virtual environments"", Computers and Education, vol. 52, n.° 2, pp. 343- 352, 2009. DOI: 10.1016/j.compedu.2008.09.010.
dc.relation.referencesJ. Staalduinen y S. de Freitas, ""A game-based learning framework: Linking game design and learning outcomes"", en M. Khyne (ed.), Learning to Play: Exploring the Future of Education with Video Games, New York: Peter Lang, pp. 29-54, 2011. DOI: 20.500.11937/26899.
dc.relation.referencesC. Aguilar, G. Chanchí y M. Vidal, ""Definición de un proceso metodológico para la construcción de juegos serios para el apoyo de la enseñanza de la física cinemática"", Publicaciones e Investigación, vol. 12, n.° 1, pp. 35-48, 2018. DOI: 10.22490/25394088.2815.
dc.relation.references""Unreal Engine 4. Epic Game"" [internet]. Disponible en: https://www.unrealengine.com/en-US/what-is-unreal-engine-4, 2018.
dc.relation.referencesJ. Nielsen. ""Enhancing the explanatory power Definición de un proceso metodológico para la construcción de juegos serios para el apoyo de la enseñanza de la física cinemática of usability heuristics in Proceedings of the SIGCHI"", en Conference on Human factors in computing systems celebrating interdependence, Nueva York, pp. 152-158, 1994. DOI: 10.1145/191666.191729.
dc.relation.referencesJ. Nielsen, ""Usability inspection methods"", en Conference companion on Human, Nueva York, 1994. DOI: 10.1145/259963.260531."
dc.rights.creativecommonsAttribution-NonCommercial-ShareAlike 4.0 International
dc.identifier.eissn2248-4094
dc.type.coarhttp://purl.org/coar/resource_type/c_6501
dc.type.versioninfo:eu-repo/semantics/publishedVersion
dc.type.localArtículo científico
dc.type.driverinfo:eu-repo/semantics/article
dc.identifier.reponamereponame:Repositorio Institucional Universidad de Medellín
dc.identifier.repourlrepourl:https://repository.udem.edu.co/
dc.identifier.instnameinstname:Universidad de Medellín


Ficheros en el ítem

Thumbnail

Este ítem aparece en la(s) siguiente(s) colección(ones)

Mostrar el registro sencillo del ítem

Attribution-NonCommercial-ShareAlike 4.0 International
Excepto si se señala otra cosa, la licencia del ítem se describe como Attribution-NonCommercial-ShareAlike 4.0 International