Mostrar el registro sencillo del ítem

dc.contributor.authorGasca-Hurtado G.P
dc.contributor.authorGomez-Alvarez M.C
dc.contributor.authorHincapi J.A
dc.contributor.authorZepeda V.V.
dc.date.accessioned2022-09-14T14:33:46Z
dc.date.available2022-09-14T14:33:46Z
dc.date.created2021
dc.identifier.issn19328540
dc.identifier.urihttp://hdl.handle.net/11407/7467
dc.descriptionMotivation is an essential aspect of performance and team productivity as key factors of success in software engineering. Hence, to achieve effective teaching of Software Engineering, it is required to structure an educational environment with new teaching and learning strategies. Classroom gamification has become an alternative strategy to improve the motivation and the commitment required by work teams. This paper presents a software tool to create gamified experiences in the classroom with a methodological structure designed to gamify a software engineering educational environment. The most relevant result of this work is the design of a gamified environment and an experience that, in accordance with the Educational Project of the Universidad Católica del Norte (UCN), is used in the Software Engineering Advanced Topics course where students develop software products for non-profit organizations made up of people with disabilities and their families. IEEEeng
dc.language.isoeng
dc.publisherEducation Society of IEEE (Spanish Chapter)
dc.relation.isversionofhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85122075289&doi=10.1109%2fRITA.2021.3137372&partnerID=40&md5=24d853ff48f351d6dda08b9cecdd7110
dc.sourceRevista Iberoamericana de Tecnologias del Aprendizaje
dc.titleGamification of an Educational Environment in Software Engineering: Case Study for Digital Accessibility of people with disabilities
dc.typeArticle
dc.rights.accessrightsinfo:eu-repo/semantics/restrictedAccess
dc.publisher.programIngeniería de Sistemas
dc.type.spaArtículo
dc.identifier.doi10.1109/RITA.2021.3137372
dc.subject.keywordAccessibilityeng
dc.subject.keywordEducationeng
dc.subject.keywordEducationeng
dc.subject.keywordGameseng
dc.subject.keywordGamificationeng
dc.subject.keywordInstrumentseng
dc.subject.keywordProposalseng
dc.subject.keywordSoftware engineeringeng
dc.subject.keywordSoftware engineeringeng
dc.subject.keywordSoftware toolseng
dc.subject.keywordWeb 2.0eng
dc.subject.keywordComputer softwareeng
dc.subject.keywordCurriculaeng
dc.subject.keywordEngineering educationeng
dc.subject.keywordMotivationeng
dc.subject.keywordTeachingeng
dc.subject.keywordCase-studieseng
dc.subject.keywordEducational environmenteng
dc.subject.keywordGameeng
dc.subject.keywordGamificationeng
dc.subject.keywordKey factor of successeng
dc.subject.keywordPeople with disabilitieseng
dc.subject.keywordPerformanceeng
dc.subject.keywordProposaleng
dc.subject.keywordTeam productivitieseng
dc.subject.keywordWeb 2.0eng
dc.subject.keywordProduct designeng
dc.publisher.facultyFacultad de Ingenierías
dc.affiliationGasca-Hurtado, G.P., Universidad de Medellín, Medellín, Colombia. (e-mail: gpgasca@udem.edu.co)
dc.affiliationGomez-Alvarez, M.C., Universidad de Medellín, Medellín, Colombia.
dc.affiliationHincapi, J.A., Universidad de Medellín, Medellín, Colombia.
dc.affiliationZepeda, V.V., Universidad Católica del Norte, Antofagasta, Chile.
dc.relation.referencesSommerville, I. (2001) Software Engineering. Cited 6175 times. New York ny, usa: Pearson
dc.relation.referencesPrikladnicki, R., Sharp, H., Hoda, R., Dittrich, Y., Cataldo, M., De Souza, C.R.B. 6th International workshop on cooperative and human aspects of software engineering (CHASE 2013) (2013) Proceedings - International Conference on Software Engineering, art. no. 6606762, pp. 1511-1512. ISBN: 978-146733076-3 doi: 10.1109/ICSE.2013.6606762
dc.relation.referencesGarcía, F., Pedreira, O., Piattini, M., Cerdeira-Pena, A., Penabad, M. A framework for gamification in software engineering (2017) Journal of Systems and Software, 132, pp. 21-40. Cited 71 times. doi: 10.1016/j.jss.2017.06.021
dc.relation.referencesMorschheuser, B., Hassan, L., Werder, K., Hamari, J. How to design gamification? A method for engineering gamified software (Open Access) (2018) Information and Software Technology, 95, pp. 219-237. Cited 135 times. http://www.elsevier.com.dbcientificas.udemedellin.edu.co/wps/find/journaldescription.cws_home/525444/description#description doi: 10.1016/j.infsof.2017.10.015
dc.relation.referencesAguilar-Vera, R.A., Arceo, É.E.B., Mendoza, J.C.D., Pech, J.P.U. Configurable and computable instructional model based on gamification elements: A case study on education in software engineering (2020) Apertura, 12 (2), pp. 20-35.
dc.relation.referencesSnijders, R., Dalpiaz, F., Brinkkemper, S., Hosseini, M., Ali, R., Özüm, A. REfine: A gamified platform for participatory requirements engineering (Open Access) (2015) 1st International Workshop on Crowd-Based Requirements Engineering, CrowdRE 2015 - Proceedings, art. no. 7367581, pp. 1-6. Cited 57 times. ISBN: 978-150900113-2 doi: 10.1109/CrowdRE.2015.7367581
dc.relation.referencesYasin, A., Liu, L., Li, T., Wang, J., Zowghi, D. Design and preliminary evaluation of a cyber Security Requirements Education Game (SREG) (2018) Information and Software Technology, 95, pp. 179-200. Cited 36 times. http://www.elsevier.com.dbcientificas.udemedellin.edu.co/wps/find/journaldescription.cws_home/525444/description#description doi: 10.1016/j.infsof.2017.12.002
dc.relation.referencesPiteira, M., Costa, C.J. Gamification: Conceptual framework to online courses of learning computer programming (Open Access) (2017) Iberian Conference on Information Systems and Technologies, CISTI, art. no. 7975695. Cited 12 times.http://ieeexplore.ieee.org/xpl/conferences.jsp ISBN: 978-989984347-9 doi: 10.23919/CISTI.2017.7975695
dc.relation.referencesPassos, E.B., Medeiros, D.B., Neto, P.A.S., Clua, E.W.G. Turning real-world software development into a game (2011) Brazilian Symposium on Games and Digital Entertainment, SBGAMES, art. no. 6363241, pp. 260-269. Cited 46 times. ISBN: 978-076954648-3 doi: 10.1109/SBGAMES.2011.32
dc.relation.referencesGarcía, I., Pacheco, C., León, A., Calvo-Manzano, J.A. A serious game for teaching the fundamentals of ISO/IEC/IEEE 29148 systems and software engineering – Lifecycle processes – Requirements engineering at undergraduate level (2020) Computer Standards and Interfaces, 67, art. no. 103377. Cited 14 times. https://www-journals-elsevier-com.dbcientificas.udemedellin.edu.co/computer-standards-and-interfaces doi: 10.1016/j.csi.2019.103377
dc.relation.referencesCalderón, A., Ruiz, M., O'Connor, R.V. A serious game to support the ISO 21500 standard education in the context of software project management (2018) Computer Standards and Interfaces, 60, pp. 80-92. Cited 10 times. doi: 10.1016/j.csi.2018.04.012
dc.relation.referencesPötter, H., Schots, M., Duboc, L., Werneck, V. InspectorX: A game for software inspection training and learning (2014) 2014 IEEE 27th Conference on Software Engineering Education and Training, CSEE and T 2014 - Proceedings, art. no. 6816782, pp. 55-64. Cited 11 times. ISBN: 978-147994970-0 doi: 10.1109/CSEET.2014.6816782
dc.relation.referencesSheth, S.K., Bell, J.S., Kaiser, G.E. (2012) Increasing Student Engagement in Software Engineering with Gamification. Cited 27 times. Dept. Comput. Sci., Columbia Univ., New York, ny, usa, Tech. Rep. cucs-018-12
dc.relation.referencesRodríguez, G.H., Gonzalez, P., Teyseyre, A., Glessi, M. Un enfoque para enseñar Scrum a través de la gamificación en las plataformas móviles" (2020) Revista de Educação, Ciências e Matemática, 10 (3), pp. 104-116.
dc.relation.referencesGasca-Hurtado, G.P., Gómez-Álvarez, M.C., Zepeda, V.V. Gam-ification experience of an educational environment in software engi-neening (2018) Proc. 13th Iberian Conf. Inf. Syst. Technol. (CISTI), pp. 1-6.
dc.relation.referencesAlhammad, M.M., Moreno, A.M. Gamification in software engineering education: A systematic mapping (Open Access) (2018) Journal of Systems and Software, 141, pp. 131-150. Cited 91 times. doi: 10.1016/j.jss.2018.03.065
dc.relation.referencesCalderón, A., Ruiz, M., O'Connor, R.V. A multivocal literature review on serious games for software process standards education (Open Access) (2018) Computer Standards and Interfaces, 57, pp. 36-48. Cited 30 times. doi: 10.1016/j.csi.2017.11.003
dc.relation.referencesPedreira, O., García, F., Brisaboa, N., Piattini, M. Gamification in software engineering - A systematic mapping (2015) Information and Software Technology, 57 (1), pp. 157-168. Cited 236 times. http://www.elsevier.com.dbcientificas.udemedellin.edu.co/wps/find/journaldescription.cws_home/525444/description#description doi: 10.1016/j.infsof.2014.08.007
dc.relation.referencesSouza, M.R.A., Veado, L., Moreira, R.T., Figueiredo, E., Costa, H. A systematic mapping study on game-related methods for software engineering education (2018) Information and Software Technology, 95, pp. 201-218. Cited 66 times. http://www.elsevier.com.dbcientificas.udemedellin.edu.co/wps/find/journaldescription.cws_home/525444/description#description doi: 10.1016/j.infsof.2017.09.014
dc.relation.referencesMachuca-Villegas, L., Gasca-Hurtado, G.P., Tamayo, L.M.R., Puente, S.M. Gamification elements in software engineering context (2020) RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao, 2020 (E27), pp. 718-732. Cited 4 times. http://www.risti.xyz/index.php?lang=pt
dc.relation.referencesDe Monterrey, T. (2016) Reporte EduTrends. Radar de Innovación Educativa. Disponible en Accessed: Mar. 23, 2021, [Online]. https://eduteka.icesi.edu.co/pdfdir/edutrends-gamificacion.pdf
dc.relation.referencesKruchten, P.B. The 4+1 View Model of Architecture (Open Access) (1995) IEEE Software, 12 (6), pp. 42-50. Cited 1339 times.doi: 10.1109/52.469759
dc.relation.referencesDiaz-Bravo, L. La entrevista recurso flexible y dinámico" (2013) Investi-gación en Educación Médica, 2 (7), pp. 162-167. Cited 105 times.
dc.relation.referencesGasca-Hurtado, G.P., Gómez-Álvarez, M.C., Manrique-Losada, B. Using gamification in software engineering teaching: Study case for software design (2019) Advances in Intelligent Systems and Computing, 932, pp. 244-255. Cited 6 times. http://www.springer.com.dbcientificas.udemedellin.edu.co/series/11156 ISBN: 978-303016186-6 doi: 10.1007/978-3-030-16187-3_24
dc.relation.referencesRuneson, P., Höst, M. Guidelines for conducting and reporting case study research in software engineering (Open Access) (2009) Empirical Software Engineering, 14 (2), pp. 131-164. Cited 2172 times. doi: 10.1007/s10664-008-9102-8
dc.relation.referencesEddington, A.S. (1953) Fundamental Theory. Cited 174 times. Cambridge U.K.: Cambridge Univ. Press
dc.type.coarhttp://purl.org/coar/resource_type/c_6501
dc.type.versioninfo:eu-repo/semantics/publishedVersion
dc.type.driverinfo:eu-repo/semantics/article
dc.identifier.reponamereponame:Repositorio Institucional Universidad de Medellín
dc.identifier.repourlrepourl:https://repository.udem.edu.co/
dc.identifier.instnameinstname:Universidad de Medellín


Ficheros en el ítem

FicherosTamañoFormatoVer

No hay ficheros asociados a este ítem.

Este ítem aparece en la(s) siguiente(s) colección(ones)

Mostrar el registro sencillo del ítem