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dc.contributor.authorGasca-Hurtado G.P
dc.contributor.authorGomez-Alvarez M.C.
dc.date.accessioned2022-09-14T14:33:54Z
dc.date.available2022-09-14T14:33:54Z
dc.date.created2021
dc.identifier.isbn9789895465910
dc.identifier.issn21660727
dc.identifier.urihttp://hdl.handle.net/11407/7512
dc.descriptionThe teaching processes in Software Engineering discipline have an inherent challenge in motivating students to adopt in their professional performance. This challenge involves defining new teaching strategies or redesigning existing strategies. Microlearning is an educational strategy characterized by its agility and shortness of lessons and learning units. The strategy goal is providing knowledge and skills in a more dynamic way than the traditional one. However, the implementation of this strategy requires the use of technology to facilitate its adoption. Therefore, in this work, a mobile application based on gamification is presented to promote microlearning in contexts related to Software Engineering. This application is a mobile version of the lottery or bingo game. A widely spread game, consisting of a set of cards and an indefinite number of cards randomly distributed on boards. The variation proposed as a microlearning strategy consists of the identification of concepts and definitions associated with Software Engineering. From the functional tests of the application, it is evident that it allows the teacher to plan, execute and assess the teaching-learning process and the interaction, competence, and assimilation of concepts for the students. © 2021 AISTI.eng
dc.language.isospa
dc.publisherIEEE Computer Society
dc.relation.isversionofhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85115798544&doi=10.23919%2fCISTI52073.2021.9476569&partnerID=40&md5=d44527446d9caf26e1def9faefb01cec
dc.sourceIberian Conference on Information Systems and Technologies, CISTI
dc.titleMobile application based on gamification to promote microlearning in Software Engineering [Aplicación móvil basada en gamificación para promover el microaprendizaje en Ingeniería de Software]
dc.typeConference Paper
dc.rights.accessrightsinfo:eu-repo/semantics/restrictedAccess
dc.publisher.programIngeniería de Sistemas
dc.type.spaDocumento de conferencia
dc.identifier.doi10.23919/CISTI52073.2021.9476569
dc.subject.keywordGamificationeng
dc.subject.keywordMicrolearningeng
dc.subject.keywordSoftware engineeringeng
dc.subject.keywordApplication programseng
dc.subject.keywordEngineering educationeng
dc.subject.keywordInformation systemseng
dc.subject.keywordStudentseng
dc.subject.keywordEducational strategyeng
dc.subject.keywordEngineering disciplineseng
dc.subject.keywordGamificationeng
dc.subject.keywordIn contextseng
dc.subject.keywordMicro-learningeng
dc.subject.keywordMobile applicationseng
dc.subject.keywordNew teachingeng
dc.subject.keywordPerformanceeng
dc.subject.keywordTeaching processeng
dc.subject.keywordTeaching strategyeng
dc.subject.keywordInformation useeng
dc.publisher.facultyFacultad de Ingenierías
dc.affiliationGasca-Hurtado, G.P., Universidad de Medellín, Udem, Facultad de Ingenierías, Medellín, Colombia
dc.affiliationGomez-Alvarez, M.C., Universidad de Medellín, Udem, Facultad de Ingenierías, Medellín, Colombia
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dc.type.coarhttp://purl.org/coar/resource_type/c_5794
dc.type.versioninfo:eu-repo/semantics/publishedVersion
dc.type.driverinfo:eu-repo/semantics/other
dc.identifier.reponamereponame:Repositorio Institucional Universidad de Medellín
dc.identifier.repourlrepourl:https://repository.udem.edu.co/
dc.identifier.instnameinstname:Universidad de Medellín
dc.relation.ispartofconference16th Iberian Conference on Information Systems and Technologies, CISTI 2021


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