Show simple item record

dc.contributor.authorRestrepo-Tamayo L.M
dc.contributor.authorGasca-Hurtado G.P.
dc.date.accessioned2024-07-31T21:06:58Z
dc.date.available2024-07-31T21:06:58Z
dc.date.created2024
dc.identifier.isbn9783031602207
dc.identifier.issn23673370
dc.identifier.urihttp://hdl.handle.net/11407/8430
dc.descriptionTechnical and non-technical factors influence productivity in software development teams, with technical aspects being more commonly considered. However, non-technical ones hold significant sway in software development, especially within agile contexts. Achieving productivity within a software development team involves enhancing how tasks are executed. In agile work environments, improvement actions are carried out through retrospectives. However, effectively addressing retrospectives as a key event for software process improvement poses a challenge for teams, mainly when aiming to enhance productivity. This study provides a useful tool for conducting retrospectives, primarily focusing on analyzing non-technical factors that influence the productivity of software development teams. To achieve that goal, the proposal is to employ gamification elements by designing the tool based on an instrument design method and a list of non-technical factors. The most relevant outcome of this work is a technique called Ga-starfish, intended for conducting a retrospective based on gamification elements for agile software development environments. The proposed technique is a valuable alternative to improve the software development team’s productivity, which is highly demanded given the challenges of the Fourth Industrial Revolution. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2024.
dc.language.isoeng
dc.publisherSpringer Science and Business Media Deutschland GmbH
dc.relation.isversionofhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85194286792&doi=10.1007%2f978-3-031-60221-4_7&partnerID=40&md5=8496b76616c2337227475b76ae81d8c3
dc.sourceLecture Notes in Networks and Systems
dc.sourceLect. Notes Networks Syst.
dc.sourceScopus
dc.subjectAgileeng
dc.subjectGamificationeng
dc.subjectRetrospectiveeng
dc.subjectSocial and human factorseng
dc.subjectSoftware development teamseng
dc.subjectStarfisheng
dc.subjectHuman engineeringeng
dc.subjectAgileeng
dc.subjectAgile contextseng
dc.subjectGamificationeng
dc.subjectNon-technical factorseng
dc.subjectRetrospectiveeng
dc.subjectSocial and human factoreng
dc.subjectSoftware development teamseng
dc.subjectStarfisheng
dc.subjectTechnical aspectseng
dc.subjectWork environmentseng
dc.subjectSoftware designeng
dc.titleGa-starfish: A Gamified Retrospectiveeng
dc.typeconference paper
dc.rights.accessrightsinfo:eu-repo/semantics/restrictedAccess
dc.publisher.programIngeniería de Sistemasspa
dc.publisher.programIngeniería Industrialspa
dc.type.spaDocumento de conferencia
dc.identifier.doi10.1007/978-3-031-60221-4_7
dc.relation.citationvolume987 LNNS
dc.relation.citationstartpage66
dc.relation.citationendpage78
dc.publisher.facultyFacultad de Ingenieríasspa
dc.affiliationRestrepo-Tamayo, L.M., Universidad de Medellín, Medellín, Colombia
dc.affiliationGasca-Hurtado, G.P., Universidad de Medellín, Medellín, Colombia
dc.relation.referencesFitsilis, P., Tsoutsa, P., Gerogiannis, V., Industry 4.0: Required personnel competences (2018) Int. Sci. J. “Industry 40”, 3, pp. 130-133
dc.relation.referencesPressman, R., Ingeniería Del Software: Un EnfoquePráctico, , Séptima ed. Mc Graw Hill, New York (2010)
dc.relation.referencesSadowski, C., Zimmermann, T., (2019) Rethinking Productivity in Software engineering, , https://doi.org/10.1007/978-1-4842-4221-6, Springer, New Yotk
dc.relation.referencesPries-Heje, J., Johansen, J., (2010), SPI Manifesto
dc.relation.referencesCiancarini, P., Missiroli, M., Zani, S., (2021) Empirical Evaluation of Agile Teamwork, , https://doi.org/10.1007/978-3-030-85347-1_11, Springer, Cham
dc.relation.referencesAndriyani, Y., Hoda, R., Amor, R., Reflection in agile retrospectives (2017) XP 2017. LNBIP, Vol. 283, pp. 3-19. , https://doi.org/10.1007/978-3-319-57633-6_1, Baumeister, H., Lichter, H., Riebisch, M. (eds.), Springer, Cham
dc.relation.referencesMatthies, C., Dobrigkeit, F., Ernst, A., Counteracting agile retrospective problems with retrospective activities (2019) Commun. Comput. Inf. Sci., 1060, pp. 532-545. , https://doi.org/10.1007/978-3-030-28005-5_41
dc.relation.referencesGarcía, F., Pedreira, O., Piattini, M., A framework for gamification in software engineering (2017) J. Syst. Softw., 132, pp. 21-40. , https://doi.org/10.1016/j.jss.2017.06.021
dc.relation.referencesMachuca-Villegas, L., Gasca-Hurtado, G.P., Puente, S.M., Tamayo, L.M.R., Perceptions of the human and social factors that influence the productivity of software development teams in Colombia: A statistical analysis (2022) J. Syst. Softw., 192. , https://doi.org/10.1016/j.jss.2022.111408
dc.relation.referencesOprescu, F., Jones, C., Katsikitis, M., I PLAY AT WORK-ten principles for transforming work processes through gamification (2014) Front. Psychol., 5 (1-5). , https://doi.org/10.3389/fpsyg.2014.00014
dc.relation.referencesGomez-Alvarez, M.C., Gasca-Hurtado, G.P., Manrique-Losada, B., Arias, D.M., Method of pedagogic instruments design for software engineering (2016) 11Th Iberian Conference on Information Systems and Technologies (CISTI)
dc.relation.referencesGasca-Hurtado, G.P., Gómez-Álvarez, M.C., Manrique-Losada, B., Using gamification in software engineering teaching: Study case for software design (2019) WorldCIST’19 2019. AISC, 932, pp. 244-255. , https://doi.org/10.1007/978-3-030-16187-3_24, Rocha, Á., Adeli, H., Reis, L.P., Costanzo, S. (eds.), Springer, Cham
dc.relation.referencesDerby, E., Larsen, D., (2006) Agile Retrospectives Making Good Teams Great, , The Pragmatic Bookshelf
dc.relation.referencesDrury, M., Conboy, K., Power, K., Obstacles to decision making in Agile software development teams (2012) J. Syst. Softw., 85, pp. 1239-1254. , https://doi.org/10.1016/j.jss.2012.01.058
dc.relation.referencesFilipova, O., (2018) Vilão, , R.: Software Development From A to Z
dc.relation.referencesMas, A., Poth, A., Sasabe, S., SPI with retrospectives: A case study (2018) Commun. Comput. Inf. Sci., 896, pp. 456-466. , https://doi.org/10.1007/978-3-319-97925-0_39
dc.relation.referencesDeterding, S., Dixon, D., Khaled, R., Nacke, L., From game design elements to gamefulness (2011) Proceedings of 15Th International Acadamic Mindtrek Conference on Envisioning Future Media Environments-Mindtrek ’11, p. 9. , https://doi.org/10.1145/2181037.2181040
dc.relation.referencesPedreira, O., García, F., Brisaboa, N., Piattini, M., Gamification in software engineering-a systematic mapping (2015) Inf. Softw. Technol., 57, pp. 157-168. , https://doi.org/10.1016/j.infsof.2014.08.007
dc.relation.referencesZichermann, G., Cunningham, C.: Gamification by Design Implementing Game Mechanics in Web and Mobile Apps, 1st edn. O’Reilly Media, Inc. (2011)
dc.relation.referencesWerbach, K., Hunter, D., (2012) For the Win: How Game Thinking Can Revolutionize Your Business, , Wharton Digital Press, Philadelphia
dc.relation.referencesWerbach, K., Hunter, D., The Gamification Toolkit-Dynamics, Mechanics (2015) And Components for the Win
dc.relation.referencesDorling, A., McCaffery, F., The gamification of SPICE (2012) 12Th International SPICE Conference, pp. 295-301
dc.relation.referencesMachuca-Villegas, L., Gasca-Hurtado, G.P., Restrepo-Tamayo, L.M., Morillo Puente, S., Gamification elements in software engineering context (2020) Risti-Rev Iber Sist E Tecnol Inf 2020, pp. 718-732. , Elementos de gamificación en el contexto de ingeniería de software
dc.relation.referencesLehtinen, T.O.A., Itkonen, J., Lassenius, C., Recurring opinions or productive improve-ments—what agile teams actually discuss in retrospectives (2017) Empir. Softw. eng., 22, pp. 2409-2452. , https://doi.org/10.1007/s10664-016-9464-2
dc.relation.referencesBjarnason, E., Regnell, B., Evidence-based timelines for agile project retrospectives – a method proposal (2012) XP 2012. LNBIP, 111, pp. 177-184. , https://doi.org/10.1007/978-3-642-30350-0_13, Wohlin, C. (ed.), Springer, Heidelberg
dc.relation.referencesPrzybylek, A., Kotecka, D., Making agile retrospectives more awesome (2017) Proceedings of the 2017 Federated Conference on Computer Science and Information Systems, Fedcsis 2017, Pp. 1211–1216
dc.relation.referencesSheskin, D.J., (2000) Handbook of Parametric and Nonparametric Statistical Procedures, , 2nd edn. Chapman & Hall/CRC, Boca Raton
dc.relation.referencesRestrepo-Tamayo, L.M., Gasca-Hurtado, G.P., Galeano Ospino, S., Machuca-Villegas, L., (2022) Knowledge Transfer in Software Development Teams Using Gamification: A Quasi-Experiment. Ingeniare, 30, pp. 705-718. , https://doi.org/10.4067/S0718-33052022000400705
dc.relation.referencesPlatonova, V., Bērziša, S., Gamification in software development projects (2018) Inf. Technol. Manag. Sci., 20, pp. 58-63. , https://doi.org/10.1515/itms-2017-0010
dc.relation.referencesMatthies, C., Dobrigkeit, F., Towards empirically validated remedies for scrum retrospective headaches (2020) Proceedings of the 53Rd Hawaii International Conference on System Sciences, pp. 6227-6236
dc.relation.referencesMuñoz, M., Peña, A., Gasca-Hurtado, G.P., Gamification to identify software development team members’ profiles (2018) Eurospi European Conference on Software Process Improvement, pp. 219-228
dc.relation.referencesDubois, D.J., Tamburrelli, G., Understanding gamification mechanisms (2013) 9Th Joint Meet Found Software and engineering, pp. 659-662
dc.type.versioninfo:eu-repo/semantics/publishedVersion
dc.identifier.reponamereponame:Repositorio Institucional Universidad de Medellín
dc.identifier.repourlrepourl:https://repository.udem.edu.co/
dc.identifier.instnameinstname:Universidad de Medellín
dc.contributor.event12th World Conference on Information Systems and Technologies, WorldCIST 2024


Files in this item

FilesSizeFormatView

There are no files associated with this item.

This item appears in the following Collection(s)

Show simple item record