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dc.contributor.authorGasca-Hurtado G.P
dc.contributor.authorRestrepo-Tamayo L.M
dc.contributor.authorHernández-Leal E.J
dc.contributor.authorGómez-Álvarez M.C
dc.contributor.authorMorillo-Puente S.
dc.date.accessioned2024-12-27T20:52:02Z
dc.date.available2024-12-27T20:52:02Z
dc.date.created2024
dc.identifier.isbn9783031711411
dc.identifier.issn18650929
dc.identifier.urihttp://hdl.handle.net/11407/8701
dc.descriptionSoftware process improvement is a topic of interest that permeates the processes of different economic sectors. One of the most relevant process improvement methodologies is Lean-Agile for software development, which is a pertinent topic in the training of professionals in Software Engineering. One of the challenges still to be solved associated with the training of professionals in this topic is the high theoretical component and the level of abstraction required. Nevertheless, since gamification promotes motivation and commitment by including game elements in training contexts, it has been identified that it is possible to teach the principles of Lean-Agile for software development from the simulation called “House of Cards” which aims to stimulate the knowledge of Lean principles throughout during six iterations in teams of four members. This work's objective is to conduct a quasi-experiment that facilitated the measurement of the motivation of the participants exposed to this simulation in a training environment in Software Engineering. This paper reports the results collected from a motivation measurement instrument. From the results, it is possible to infer that the level of motivation in the participants is high, according to the perception measured by the instrument used. This work corroborates the relationship between motivation and the inclusion of innovative training strategies, such as gamification in Software Engineering professionals. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2024.
dc.language.isoeng
dc.publisherSpringer Science and Business Media Deutschland GmbH
dc.relation.isversionofhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85204564743&doi=10.1007%2f978-3-031-71142-8_19&partnerID=40&md5=e34e22001d536cbfd96b022d7c56ff90
dc.sourceCommunications in Computer and Information Science
dc.sourceCommun. Comput. Info. Sci.
dc.sourceScopus
dc.subjectGamificationeng
dc.subjectLean-agile software developmenteng
dc.subjectMotivationeng
dc.subjectComputer aided software engineeringeng
dc.subjectLean productioneng
dc.subjectSoftware designeng
dc.subjectAgile software developmenteng
dc.subjectCase-studieseng
dc.subjectEconomic sectorseng
dc.subjectGame elementseng
dc.subjectGamificationeng
dc.subjectLean principleseng
dc.subjectLean-agile software developmenteng
dc.subjectProcess Improvementeng
dc.subjectSoftware Process Improvementeng
dc.subjectTraining strategyeng
dc.subjectGamificationeng
dc.titleSoftware Process Improvement Training Strategy: Lean-Agile Case Studyeng
dc.typeConference Paper
dc.rights.accessrightsinfo:eu-repo/semantics/restrictedAccess
dc.publisher.programIngeniería de Sistemas
dc.identifier.doi10.1007/978-3-031-71142-8_19
dc.relation.citationvolume2180 CCIS
dc.relation.citationstartpage263
dc.relation.citationendpage278
dc.publisher.facultyFacultad de Ingenierías
dc.affiliationGasca-Hurtado, G.P., Universidad de Medellín, Carrera 87 No. 30-65, Medellín, 50026, Colombia
dc.affiliationRestrepo-Tamayo, L.M., Universidad de Medellín, Carrera 87 No. 30-65, Medellín, 50026, Colombia
dc.affiliationHernández-Leal, E.J., Universidad de Medellín, Carrera 87 No. 30-65, Medellín, 50026, Colombia
dc.affiliationGómez-Álvarez, M.C., National University of Colombia at Medellin, Carrera 65 Nro. 59A – 110, Medellin, Colombia
dc.affiliationMorillo-Puente, S., Florida, United States
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dc.type.versioninfo:eu-repo/semantics/publishedVersion
dc.identifier.reponamereponame:Repositorio Institucional Universidad de Medellín
dc.identifier.repourlrepourl:https://repository.udem.edu.co/
dc.identifier.instnameinstname:Universidad de Medellín
dc.contributor.event31st European Conference on Systems, Software and Services Process Improvement, EuroSPI 2024


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