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Young People and Video Games: Perspectives on the Consumption of Video Games in Colombia [Jóvenes y Videojuegos: Perspectivas sobre el Consumo de Videojuegos en Colombia]

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Date
2024
Author
Agudelo R.A.B
Montoya Á.G.

Citación

       
TY - GEN T1 - Young People and Video Games: Perspectives on the Consumption of Video Games in Colombia [Jóvenes y Videojuegos: Perspectivas sobre el Consumo de Videojuegos en Colombia] Y1 - 2024 UR - http://hdl.handle.net/11407/8904 PB - Instituto de Comunicacao da NOVA AB - This article conducts a critical analysis of the video games Narcos: Cartel Wars and CrisTales, both set in Colombia, considering the shaping of the youth condition through video game consumption. Narcos focuses on drug trafficking, showing associations with war and violence, while CrisTales is noted for its feminine aesthetic, with an emphasis on Colombian landscapes and culture, evoking a fantastic and colorful gaming experience. The youth condition is explored from a gender perspective, considering the separation of feminine and masculine dimensions, which are based on the emotional and aesthetic connection of the youth with video games. Moreover, the importance of video games in the cultural and social formation of young people is highlighted, offering means to explore complex narratives and express identities. © 2024 Instituto de Comunicacao da NOVA. All rights reserved. ER - @misc{11407_8904, author = {}, title = {Young People and Video Games: Perspectives on the Consumption of Video Games in Colombia [Jóvenes y Videojuegos: Perspectivas sobre el Consumo de Videojuegos en Colombia]}, year = {2024}, abstract = {This article conducts a critical analysis of the video games Narcos: Cartel Wars and CrisTales, both set in Colombia, considering the shaping of the youth condition through video game consumption. Narcos focuses on drug trafficking, showing associations with war and violence, while CrisTales is noted for its feminine aesthetic, with an emphasis on Colombian landscapes and culture, evoking a fantastic and colorful gaming experience. The youth condition is explored from a gender perspective, considering the separation of feminine and masculine dimensions, which are based on the emotional and aesthetic connection of the youth with video games. Moreover, the importance of video games in the cultural and social formation of young people is highlighted, offering means to explore complex narratives and express identities. © 2024 Instituto de Comunicacao da NOVA. All rights reserved.}, url = {http://hdl.handle.net/11407/8904} }RT Generic T1 Young People and Video Games: Perspectives on the Consumption of Video Games in Colombia [Jóvenes y Videojuegos: Perspectivas sobre el Consumo de Videojuegos en Colombia] YR 2024 LK http://hdl.handle.net/11407/8904 PB Instituto de Comunicacao da NOVA AB This article conducts a critical analysis of the video games Narcos: Cartel Wars and CrisTales, both set in Colombia, considering the shaping of the youth condition through video game consumption. Narcos focuses on drug trafficking, showing associations with war and violence, while CrisTales is noted for its feminine aesthetic, with an emphasis on Colombian landscapes and culture, evoking a fantastic and colorful gaming experience. The youth condition is explored from a gender perspective, considering the separation of feminine and masculine dimensions, which are based on the emotional and aesthetic connection of the youth with video games. Moreover, the importance of video games in the cultural and social formation of young people is highlighted, offering means to explore complex narratives and express identities. © 2024 Instituto de Comunicacao da NOVA. All rights reserved. OL Spanish (121)
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Abstract
This article conducts a critical analysis of the video games Narcos: Cartel Wars and CrisTales, both set in Colombia, considering the shaping of the youth condition through video game consumption. Narcos focuses on drug trafficking, showing associations with war and violence, while CrisTales is noted for its feminine aesthetic, with an emphasis on Colombian landscapes and culture, evoking a fantastic and colorful gaming experience. The youth condition is explored from a gender perspective, considering the separation of feminine and masculine dimensions, which are based on the emotional and aesthetic connection of the youth with video games. Moreover, the importance of video games in the cultural and social formation of young people is highlighted, offering means to explore complex narratives and express identities. © 2024 Instituto de Comunicacao da NOVA. All rights reserved.
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http://hdl.handle.net/11407/8904
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  • Indexados Scopus [2005]

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