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Design of a pedagogic instrument for teaching software process improvement: Teaching instrument for university and business environments [Diseño de un instrumento pedagógico para la enseñanza de la mejora de procesos software: Instrumento de enseñanza para ambientes universitarios y empresariales]
dc.creator | Álvarez M.C.G. | spa |
dc.creator | Villalón J.A.C.-M. | spa |
dc.creator | Gasca-Hurtado G.P. | spa |
dc.creator | Guilabert T.S.F. | spa |
dc.date.accessioned | 2016-06-23T21:52:05Z | |
dc.date.available | 2016-06-23T21:52:05Z | |
dc.date.created | 2014 | |
dc.identifier.isbn | 9789899843431 | |
dc.identifier.issn | 21660727 | |
dc.identifier.uri | http://hdl.handle.net/11407/2306 | |
dc.description | Software development organizations focus their efforts and invest resources on improving their processes and motivating their teams. The goal of this initiative is to develop high quality software products; however, some difficulties related to the learning process can be found in the dynamics interactions of the professional teams within the organization. A potential cause for these difficulties can be attributed to the use and implementation of teaching methodologies with lower levels of team member motivation. Gamification offers a possible solution for these deficiencies providing more thought-provoking environments for the learning experience. In this paper we propose a teaching instrument based on the principles of gamification to achieve a required level of motivation in teams involved in process improvement. Thus, motivation makes possible a successful implementation of the continuous improvement cycle in software development organizations. | eng |
dc.language.iso | spa | |
dc.publisher | IEEE Computer Society | spa |
dc.relation.isversionof | http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=6876873 | spa |
dc.source | Scopus | spa |
dc.title | Design of a pedagogic instrument for teaching software process improvement: Teaching instrument for university and business environments [Diseño de un instrumento pedagógico para la enseñanza de la mejora de procesos software: Instrumento de enseñanza para ambientes universitarios y empresariales] | spa |
dc.type | Conference Paper | eng |
dc.rights.accessrights | info:eu-repo/semantics/restrictedAccess | |
dc.rights.accessrights | info:eu-repo/semantics/restrictedAccess | |
dc.contributor.affiliation | Facultad de Ingeniería, Ingeniería de Sistemas, Universidad de Medellín, Medellín, Colombia | spa |
dc.contributor.affiliation | Facultad de Informática, Universidad Politécnica de Madrid, Madrid, Spain | spa |
dc.identifier.doi | 10.1109/CISTI.2014.6876873 | |
dc.subject.keyword | Gamificación | eng |
dc.subject.keyword | Inyección y eliminación de defectos | eng |
dc.subject.keyword | Mejora de procesos software | eng |
dc.subject.keyword | Palabras Clave | eng |
dc.subject.keyword | PSP/TSP | eng |
dc.relation.ispartofen | Iberian Conference on Information Systems and Technologies, CISTI 2014, Article number 6876873 | eng |
dc.type.driver | info:eu-repo/semantics/conferenceObject |
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