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dc.creatorZapata Puerta L.N.
dc.creatorGomez-Alvarez M.C.
dc.date2020
dc.date.accessioned2021-02-05T14:58:24Z
dc.date.available2021-02-05T14:58:24Z
dc.identifier.isbn9781728183282
dc.identifier.issn15224902
dc.identifier.urihttp://hdl.handle.net/11407/5981
dc.descriptionCurrently, engineering and computer science programs worldwide face several challenges, on the one hand, high dropout rates still persist in these programs with rates ranging from 30% to 50%. On the other hand, due to this problem, a crisis is looming in the software industry due to the high demand and the shortage of qualified talent in Information and Communication Technologies (ICT). This is why software development and more specifically learning to program has become a worldwide trend. While gamification-based teaching methodologies and strategies can improve student motivation and engagement during the teaching-learning process, the design and implementation of gamified assessment models remains a largely unmet challenge, due to that most authors apply the use of gamification in virtual learning environments and little in face-To-face activities developed in the classroom. Due to the above, this article proposes a gamified evaluation model aimed at improving the performance of students during an introductory course on algorithms and programming, through permanent feedback, assertive problem solving and mini-lines, and the development of video games to motivate learning by accumulating points or bonuses. With the application of this model, not only will it be possible to improve the motivation, permanence and performance of the students, but also the teachers will be able to maintain an adequate level of demand in each of the proposed evaluative activities and thus achieve greater commitment in the students, motivation and effort to obtain the bonuses and increase the results obtained in each of the course evaluations. © 2020 IEEE.
dc.language.isoeng
dc.language.isospa
dc.publisherIEEE Computer Society
dc.relation.isversionofhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85098633334&doi=10.1109%2fSCCC51225.2020.9281150&partnerID=40&md5=7c39ac8f6edfb99716baaf92d80763e7
dc.sourceProceedings - International Conference of the Chilean Computer Science Society, SCCC
dc.subjectGamificationspa
dc.subjectGamified evaluation modelspa
dc.subjectIntroduction to programmingspa
dc.titleModelo de evaluacion gamificado en cursos de algoritmos y programacion
dc.typeConference Papereng
dc.rights.accessrightsinfo:eu-repo/semantics/restrictedAccess
dc.publisher.programIngeniería de Sistemasspa
dc.identifier.doi10.1109/SCCC51225.2020.9281150
dc.subject.keywordComputer aided instructioneng
dc.subject.keywordCurriculaeng
dc.subject.keywordGamificationeng
dc.subject.keywordMotivationeng
dc.subject.keywordSoftware designeng
dc.subject.keywordStudentseng
dc.subject.keywordTeachingeng
dc.subject.keywordDesign and implementationseng
dc.subject.keywordEngineering and computer scienceeng
dc.subject.keywordEvaluation modelingeng
dc.subject.keywordInformation and Communication Technologieseng
dc.subject.keywordIntroductory courseeng
dc.subject.keywordTeaching methodologieseng
dc.subject.keywordTeaching-learning processeng
dc.subject.keywordVirtual learning environmentseng
dc.subject.keywordLearning systemseng
dc.relation.citationvolume2020-November
dc.publisher.facultyFacultad de Ingenieríasspa
dc.affiliationZapata Puerta, L.N., Politecnico Colombiano J.I.C., Facultad de Ingenierias, Medellin, Colombia
dc.affiliationGomez-Alvarez, M.C., Universidad de Medellin, Facultad de Ingenierias, Medellin, Colombia
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dc.type.versioninfo:eu-repo/semantics/publishedVersion
dc.type.driverinfo:eu-repo/semantics/other


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