Mostrar el registro sencillo del ítem
Definiendo un modelo de proceso de software para la práctica del modding
Defining a Software Process Model for Modding Practice;
Definindo um modelo de processo de software para a prática do modding
dc.contributor.author | Ceballos, Andrés Felipe | |
dc.contributor.author | Pantoja Yépez, Wilson Libardo | |
dc.contributor.author | Hurtado, Julio Ariel | |
dc.date.accessioned | 2021-10-05T18:41:55Z | |
dc.date.available | 2021-10-05T18:41:55Z | |
dc.date.created | 2019-11-26 | |
dc.identifier.issn | 1692-3324 | |
dc.identifier.uri | http://hdl.handle.net/11407/6542 | |
dc.description | "El modding es una práctica de software difundida principalmente en la comunidad de videojuegos, en la que se involucran grupos interdisciplinares de modders con la finalidad de crear, mejorar y distribuir extensiones, llamadas mods, para software que ha sido liberado previamente. Lo anterior se realiza con la finalidad de ampliar las características de productos base, lo cual trae consigo nuevas aplicaciones, compatibilidad y extensibilidad, entre otras mejoras. Sin embargo, diferentes problemáticas, similares a las presentes en el proceso de desarrollo de software, se han visto involucradas dentro de esta práctica: barreras en la comunicación, ausencia de planeación, resultados inesperados y repetición de trabajo, entre otras. Así, en busca de integrar aspectos de la ingeniería de procesos para brindar soporte a estos grupos y disminuir los problemas presentes en este tipo de proyectos, se propone en el presente escrito el proceso de software Kross Modding Process, que brinda guía a los modders a través de información recogida en estudios previos sobre esta área. | |
dc.description | Modding is a software practice, mainly spread in the videogame community, in which interdisciplinary groups of modders are involved with the aim of creating, improving and distributing extensions, called mods, for previously released software. This is done with the purpose of extending the characteristics of base products; thus, bringing new applications, compatibility, and extensibility, among other improvements. However, various problems, similar to those present in the software development process, have been involved in this practice: Communication barriers, lack of planning, unexpected results, and work repetition, among others. Thus, seeking to integrate aspects of process engineering to support these groups and reduce the problems present in this type of project, the software process ""Kross Modding Process"" is proposed, which provides guidance to modders through information collected in previous studies on this area. | |
dc.description | O modding é uma prática de software difundida principalmente na comunidade de videogames, no qual se envolvem grupos interdisciplinares de modders com a finalidade de criar, melhorar e distribuir extensões chamadas mods, para software que foi lançado previamente. Isso se realiza com a finalidade de ampliar as características de produtos base, o qual traz consigo novas aplicações, compatibilidade e extensibilidade, entre outras melhoras. No entanto, diferentes problemáticas, similares às presentes no processo de desenvolvimento de software, viram-se envolvidas dentro dessa prática: barreiras na comunicação, ausência de planejamento, resultados inesperados e repetição de trabalho, entre outras. Desse modo, em busca de integrar aspectos da engenharia de processos para dar suporte a esses grupos e diminuir os problemas presentes nesse tipo de projetos, propõe-se no presente escrito o processo de software Kross Modding Process, que oferece guia aos modders" | |
dc.format | ||
dc.format.extent | p. 137-157 | |
dc.format.medium | Electrónico | |
dc.format.mimetype | application/pdf | |
dc.language.iso | spa | |
dc.publisher | Universidad de Medellín | |
dc.relation.ispartofseries | Revista Ingenierías Universidad de Medellín; Vol. 19 Núm. 37 (2020) | |
dc.relation.haspart | Revista Ingenierías Universidad de Medellín; Vol. 19 Núm. 37 julio-diciembre 2020 | |
dc.relation.uri | https://revistas.udem.edu.co/index.php/ingenierias/article/view/3018 | |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-sa/4.0/ | |
dc.rights.uri | http://creativecommons.org/licenses/by-nc/4.0 | |
dc.source | Revista Ingenierías Universidad de Medellín; Vol. 19 Núm. 37 (2020): julio-diciembre; 137-157 | |
dc.subject | Modding | |
dc.subject | Proceso de software | |
dc.subject | Ingeniería de software | |
dc.subject | Modelo | |
dc.subject | Modding | |
dc.subject | Software process | |
dc.subject | Software engineering | |
dc.subject | Model | |
dc.subject | Modding | |
dc.subject | Processo de software | |
dc.subject | Engenharia de software | |
dc.subject | Modelo | |
dc.title | Definiendo un modelo de proceso de software para la práctica del modding | |
dc.title | Defining a Software Process Model for Modding Practice | |
dc.title | Definindo um modelo de processo de software para a prática do modding | |
dc.type | Article | |
dc.identifier.doi | https://doi.org/10.22395/rium.v19n37a7 | |
dc.relation.citationvolume | 19 | |
dc.relation.citationissue | 37 | |
dc.relation.citationstartpage | 137 | |
dc.relation.citationendpage | 157 | |
dc.audience | Comunidad Universidad de Medellín | |
dc.publisher.faculty | Facultad de Ingenierías | |
dc.coverage | Lat: 06 15 00 N degrees minutes Lat: 6.2500 decimal degreesLong: 075 36 00 W degrees minutes Long: -75.6000 decimal degrees | |
dc.publisher.place | Medellín | |
dc.relation.references | "W. Scacchi, ""Modding as an Open Source Approach to Extending Computer Game Systems"", Int. J. Open Source Softw. Process., vol. 3, n.o 3, pp. 36-47, 2011. DOI: 10.4018/jossp.2011070103. | |
dc.relation.references | J. Kücklich, ""Precarious Playbour : Modders and the Digital Games Industry The History of Modding The Economy of Modding"", The Fibreculture Journal, n.° 5, pp. 1-9, 2005. | |
dc.relation.references | M. Trenta, ""La gestión de las comunidades de modding entre explotación y participación"" en Actas - V Congreso Internacional Latino de Comunicación, pp. 1-15, 2013. | |
dc.relation.references | H. Lieberman, F. Paternò y V. Wulf, ""End User Development: An Emerging Paradigm"", End User Dev., vol. 9, pp. 9-16, 2006. DOI: 10.1007/1-4020-5386-X. | |
dc.relation.references | S. Guthals, S. Foster, y L. Handley, Minecraft modding for kids for dummies, Hoboken: John Wiley & Sons, 2015. | |
dc.relation.references | A. Ceballos, L. Pantoja y J. A. Hurtado, ""Entendiendo el Modding como un Proceso de Ingeniería"", en Ciencias Computacionales, Cartagena, pp. 175-186, 2018. | |
dc.relation.references | H. Postigo, ""Of Mods and Modders: Chasing Down the Value of Fan-Based Digital Game Modifications"", Games Cult., vol. 2, n.o 4, pp. 300-313, 2007. DOI: 10.1177/1555412007307955. | |
dc.relation.references | W. Scacchi, ""Modding as a basis for developing game systems"", en Proceeding of the 1st international workshop on Games and software engineering - GAS '11, p. 5, 2011. DOI:10.1145/1984674.1984677. | |
dc.relation.references | A. Unger, ""Modding as Part of Game Culture"", en Computer Games and New Media Cultures, Dordrecht: Springer Netherlands, 2012, pp. 509-523. DOI: 10.1007/978-94-007-2777-9_32. | |
dc.relation.references | G. Poderi y D. J. Hakken, ""Modding a free and open source software video game: ""Play testing is hard work"", Transformative Works and Cultures, vol. 15, 2013. DOI: 10.3983/twc.2014.0493. | |
dc.relation.references | D. Johnson, ""StarCraft fan craft: Game mods, ownership, and totally incomplete conversions"", Velv. Light Trap, vol. 64, n.o 1, pp. 50-63, 2009. DOI: 10.1353/vlt.0.0041. | |
dc.relation.references | O. Sotamaa, ""Computer game modding, intermediality and participatory culture"", New Media, pp. 1-26, 2003. | |
dc.relation.references | K. A. Moody, ""Modders: Changing the game through user-generated content and online communities."", Diss. Abstr. Int. Sect. A Humanit. Soc. Sci., vol. 75, n.° 11-A(E), 2015. DOI: 10.17077/etd.5ak8cz3w. | |
dc.relation.references | E. Guilfoyle, Half-Life 2 mods for dummies, Hoboken: John Wiley & Sons, 2007. | |
dc.relation.references | A. Gupta y A. Gupta, Minecraft modding with Forge, Estados Unidos: O'Reilly Media, 2015. | |
dc.relation.references | E. Guilfoyle, Quake 4 mods for dummies, Hoboken: John Wiley & Sons, 2006. | |
dc.relation.references | J. Van Gumster y C. Ammann, Farming simulator modding for dummies, Hoboken: John Wiley & Sons, 2014. | |
dc.relation.references | O. Sotamaa, ""When the Game Is Not Enough: Motivations and Practices Among Computer Game Modding Culture"", Games Cult., vol. 5, n.° 3, pp. 239-255, 2010, https://doi.org/10.1177/1555412009359765. | |
dc.relation.references | J. L. G. Sánchez, N. P. Zea y F. L. Gutiérrez, ""Playability: How to identify the player experience in a video game"", 2009, https://doi.org/10.1007/978-3-642-03655-2_39. | |
dc.relation.references | R. Hong, ""Game Modding, Prosumerism and Neoliberal Labor Practices"", Int. J. Commun., vol. 7, pp. 984-1002, 2013. | |
dc.relation.references | F. Ruiz y J. Verdugo, ""Guía de Uso de SPEM 2 con EPF Composer"", Composer, vol. 3, p. 93, 2008. DOI: 10.13140/2.1.1455.9049. | |
dc.relation.references | P. Ruiz, A. Quispe, M. C. Bastarrica y J. A. H. Alegría, ""Formalizing the Software Process in Small Companies"" 2012. | |
dc.relation.references | P. Letelier, ""Proceso de Desarrollo de Software"", Univ. Politécnica Val., pp. 1-14, 2003. | |
dc.relation.references | T. Sihvonen, Players Unleashed! Modding the Sims and the Culture of Gaming, Amsterdam: Amsterdam University Press, 2011. DOI: 10.5117/9789089642011." | |
dc.rights.creativecommons | Attribution-NonCommercial-ShareAlike 4.0 International | |
dc.identifier.eissn | 2248-4094 | |
dc.type.coar | http://purl.org/coar/resource_type/c_6501 | |
dc.type.version | info:eu-repo/semantics/publishedVersion | |
dc.type.local | Artículo científico | |
dc.type.driver | info:eu-repo/semantics/article | |
dc.identifier.reponame | reponame:Repositorio Institucional Universidad de Medellín | |
dc.identifier.repourl | repourl:https://repository.udem.edu.co/ | |
dc.identifier.instname | instname:Universidad de Medellín |