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Transferencia de conocimiento en equipos de desarrollo de software: una estrategia de gamificación para fomentar la colaboración

dc.contributor.authorGaleano-Ospino, Saray
dc.contributor.authorMachuca-Villegas, Liliana
dc.contributor.authorGasca-Hurtado, Gloria Piedad
dc.date.accessioned2023-11-28T18:34:03Z
dc.date.available2023-11-28T18:34:03Z
dc.date.created2022-09-06
dc.identifier.issn1692-3324
dc.identifier.urihttp://hdl.handle.net/11407/8218
dc.descriptionSoftware development projects are knowledge-intensive because they involve rigorous management processes that must articulate with Good knowledge and management practices. This integration is closely related to knowledge transfer, which is necessary for these projects. However, lack of collaboration, poor communication, lack of motivation to share knowledge, and the inability to make it available are some of the difficulties of knowledge management in software development projects. On the other hand, gamification influences people’s behavior, promoting motivation, commitment, and collaboration in work teams. In this sense, gamification can be a potential strategy to transform these difficulties. It is adopted in this research in the design of GamifiK, an approach to encourage knowledge transfer in software development teams by promoting collaboration. GamifiK integrates good knowledge management practices, gamification elements, and collaboration as a soft skill for knowledge creation and transfer. A pilot study was conducted in an academic context to evaluate the preliminary performance of the strategy and its possibility of being validated and implemented in a software industry context. The results show that GamifiK can share knowledge and contribute to knowledge transfer in development teams and can be feasibility implemented in a real context.eng
dc.descriptionLos proyectos de desarrollo de software son demandantes en conocimiento porque implican procesos de gestión rigurosos que deben articularse con buenas prácticas de conocimiento y gestión. Esta integración está estrechamente relacionada con la transferencia de conocimiento, indispensable en estos proyectos. Sin embargo, la falta de colaboración, la escasa comunicación, la falta de motivación para compartir el conocimiento y la incapacidad de ponerlo a disposición son algunas de las dificultades de la gestión del conocimiento en los proyectos de desarrollo de software. Por otro lado, la gamificación influye en el comportamiento de las personas, promoviendo la motivación, el compromiso y la colaboración en los equipos de trabajo. En este sentido, la gamificación puede ser una estrategia potencial para transformar estas dificultades. En esta investigación se adopta en el diseño de GamifiK, un enfoque para fomentar la transferencia de conocimientos en los equipos de desarrollo de software promoviendo la colaboración. GamifiK integra buenas prácticas de gestión del conocimiento, elementos de gamificación y la colaboración como habilidad blanda para la creación y la transferencia de conocimientos. Se realizó un estudio piloto en un contexto académico para evaluar el rendimiento preliminar de la estrategia y su posibilidad de ser validada e implementada en un contexto de la industria del software. Los resultados muestran que GamifiK puede compartir el conocimiento y contribuir a la transferencia de conocimiento en los equipos de desarrollo y es una viabilidad para ser implementado en un contexto real.spa
dc.formatPDF
dc.format.extentp. 1-27
dc.format.mediumElectrónico
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.publisherUniversidad de Medellín
dc.relation.ispartofseriesRevista Ingenierías Universidad de Medellín; Vol. 21 No. 40 (2022)
dc.relation.haspartRevista Ingenierías Universidad de Medellín; Vol. 21 Núm. 41 julio-diciembre 2022
dc.relation.urihttps://revistas.udem.edu.co/index.php/ingenierias/article/view/3956
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0*
dc.sourceRevista Ingenierías Universidad de Medellín; Vol. 21 No. 41 (2022): (julio-diciembre); 1-27
dc.subjectKnowledge managementeng
dc.subjectKnowledge transfereng
dc.subjectSoftware development teamseng
dc.subjectGamificationeng
dc.subjectCollaboration in software developmenteng
dc.subjectGestión del conocimientospa
dc.subjectTransferencia de conocimientospa
dc.subjectEquipos de desarrollo de softwarespa
dc.subjectGamificaciónspa
dc.subjectColaboración en el desarrollo de softwarespa
dc.titleKnowledge Transfer in Software Development Teams: a Gamification Strategy to Encourage Collaborationeng
dc.titleTransferencia de conocimiento en equipos de desarrollo de software: una estrategia de gamificación para fomentar la colaboraciónspa
dc.typearticle
dc.identifier.doihttps://doi.org/10.22395/rium.v21n41a2
dc.relation.citationvolume21
dc.relation.citationissue41
dc.relation.citationstartpage1
dc.relation.citationendpage27
dc.audienceComunidad Universidad de Medellín
dc.publisher.facultyFacultad de Ingenierías
dc.coverageLat: 06 15 00 N degrees minutes Lat: 6.2500 decimal degreesLong: 075 36 00 W degrees minutes Long: -75.6000 decimal degrees
dc.publisher.placeMedellín
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dc.rights.creativecommonsAttribution-NonCommercial-NoDerivatives 4.0 International*
dc.identifier.eissn2248-4094
dc.type.coarhttp://purl.org/coar/resource_type/c_6501
dc.type.versioninfo:eu-repo/semantics/publishedVersion
dc.type.localArtículo científico
dc.type.driverinfo:eu-repo/semantics/article
dc.identifier.reponamereponame:Repositorio Institucional Universidad de Medellín
dc.identifier.repourlrepourl:https://repository.udem.edu.co/
dc.identifier.instnameinstname:Universidad de Medellín


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