dc.relation.references | (2016) Colombia Aprende., , www.colombiaaprende.edu.co, Fecha de consulta: Febrero 2 de; Pérez-Gama, A., Parra-Espitia, L., Pérez-Gutiérrez, B., Education software architecture: Facing student desertion in Colombia higher education with an intelligent knowledge based coaching system (2010) ANDESCON. IEEE, pp. 1-5; López, G., Posada, M., Cardozo, C., Cuartas, D., Specific actions for desertion reduction, competence identification and guidance for new students of an engineering program, a case study (2010) 2nd International Congress on Engineering Education., pp. 165-170. , IEEE; Michalko, T., (2010) Thinkertoys: Handbook of creative-thinking techniques, p. 15. , Ten Speed Press. Berkeley, Estados Unidos; Weiss, W., (2008) The potential of interactive digital storytelling for the creation of educational computer games, pp. 475-486. , Springer-Verlag Heidelberg. China; Roffe, I., Innovation and creativity in organisations: A review of the implications for training and development (1999) Journal of European Industrial Training., 23, pp. 224-241. , ISSN: 0309-0590; Mayer, R.E., Towards a science of motivated learning in technology-supported environments (2011) Educational Technology Research and Development., 59 (2), pp. 301-308. , ISSN: 1042-1629; Quintana, A.M., González, A.B., Ramos, A., Martín, I.R., Ascensión, M., Martín, J., Application of rubric in learning assessment: A proposal of application for engineering students (2013) First International Conference on Technological Ecosystem for Enhancing Multiculturality., , Salamanca, España; Alart, N., La evaluación competencial (2010) Aula TIC., 30, pp. 1-3; Ortiz, L., Técnicas de evaluación (1987) Ediciones Eco. Bogotá, pp. 10-25. , Colombia; Morell, T., (2016) ¿Cómo podemos fomentar la participación en nuestras clases universitarias?, , http://hdl.handle.net/10045/13072, Universidad de Alicante. Marzo 1 de; Zapata, C., Giraldo, G., El juego del diálogo de educción de requisitos (2009) Avances en Sistemas e Informática., 6 (1), pp. 105-114. , ISSN: 1657-7663; González, E.M., Duque, M.I., Un modelo de evaluación curricular alternativo y perti-nente con el diseño curricular basado en la solución de problemas para la formación de profesionales: Caso programa de Contaduría pública de la Universidad de Antioquia (2007) Contaduría Universidad de Antioquia., 51, pp. 105-130. , ISSN: 0120-4203; Navarro, E.O., Baker, A., Van Der Hoek, A., Teaching Software Engineering Using Simulation Games (2004) International Conference on Simulation in Education., , Milwaukee, EE.UU; Sweedyk, E., deLaet, M., Computer games and CS education: Why and how (2005) Symposium on Computer Science Education - SIGCSE., , St. Louis, EEUU; Staron, M., Using Experiments in Software Engineering as an Auxiliary Tool for Teaching - A Qualitative Evaluation from the Perspective of Students’ Learning Process (2007) 29th International Conference on Software Engineering - ICSE., , Minneapolis, EE.UU; Susi, T., Johannesson, M., (2016) Serious Games - An Overview., , http://www.scangame.dk/downloads/HS-IKI-TR-07-001_PER.pdf, University of Skövde. Marzo 15 de; Duarte, M., Zapata, C., El juego de la consistencia: Una estrategia didáctica para la ingeniería de software (2007) Revista Técnica de Ingeniería Universidad de Zulia, 31 (1), pp. 3-12. , ISSN: 0254-0770; Maldonado-Granado, L.F., Lizcano-Llanos, A.R., Pineda-Ballesteros, E., Uribe-Otálora, V.A., Sequeda-Tarazona, J.B., Comunidades de aprendizaje mediadas por redes informáticas (2008) Educación y Educadores., 11 (1), pp. 199-224. , ISSN: 0123-1294; Recio, L., Montero, P., Una experiencia de aprendizaje universitario mediante juegos de torneo en clase (2016) REDU. Revista de Docencia Universitaria., 12, pp. 415-436; Watkins, K.Z., Peer evaluation as a needed web 2.0 activity in project management for teaching practical software engineering (2009) 10th ACM Conference on SIG-Information Technology Education., , Fairfax, Virginia, USA, ACM | spa |