Mostrar el registro sencillo del ítem
Serious games as a teaching strategy for software projects risk management [Juegos serios como estrategia de ensenañza del proceso de gestión de riesgos de software: Prototipo de un videojuego]
dc.creator | Gomez-Alvarez M.C. | spa |
dc.date.accessioned | 2017-12-19T19:36:47Z | |
dc.date.available | 2017-12-19T19:36:47Z | |
dc.date.created | 2016 | |
dc.identifier.isbn | 9781509029662 | |
dc.identifier.uri | http://hdl.handle.net/11407/4312 | |
dc.description.abstract | Actually serious games are becoming a teaching and learning strategy deals with high motivation levels and concept assimilation in students. Particularly, videogames supported in technology to enrich the learning experience. For these reason, the universities have an interest in serious games for attracting new generations. In the case of software project management, there is a constant concern for looking new strategies to streamline the professional training process. This paper presents the technical and pedagogical design of a videogame called Riskware, like an evolution of a board game for risk management teaching in software projects. Such videogame. © 2016 IEEE. | eng |
dc.language.iso | spa | |
dc.publisher | Institute of Electrical and Electronics Engineers Inc. | spa |
dc.relation.isversionof | https://www.scopus.com/inward/record.uri?eid=2-s2.0-85006994790&doi=10.1109%2fColumbianCC.2016.7750804&partnerID=40&md5=41b8e2d96d45b66fea6838cb826ede36 | spa |
dc.source | Scopus | spa |
dc.title | Serious games as a teaching strategy for software projects risk management [Juegos serios como estrategia de ensenañza del proceso de gestión de riesgos de software: Prototipo de un videojuego] | spa |
dc.type | Conference Paper | eng |
dc.rights.accessrights | info:eu-repo/semantics/restrictedAccess | |
dc.contributor.affiliation | Gomez-Alvarez, M.C., Gloria Piedad Gasca-Hurtado Cristian Felipe Garciá Giraldo, Facultad de Ingenieriás, Maestriá en Ingenieriá de Software, Universidad de Medellín, Medellín, Colombia | spa |
dc.identifier.doi | 10.1109/ColumbianCC.2016.7750804 | |
dc.subject.keyword | risk management | eng |
dc.subject.keyword | serious games | eng |
dc.subject.keyword | videogames | eng |
dc.subject.keyword | Personnel training | eng |
dc.subject.keyword | Project management | eng |
dc.subject.keyword | Teaching | eng |
dc.subject.keyword | Learning experiences | eng |
dc.subject.keyword | Pedagogical designs | eng |
dc.subject.keyword | Professional training | eng |
dc.subject.keyword | Serious games | eng |
dc.subject.keyword | Software project management | eng |
dc.subject.keyword | Teaching and learning strategy | eng |
dc.subject.keyword | Teaching strategy | eng |
dc.subject.keyword | Video game | eng |
dc.subject.keyword | Risk management | eng |
dc.publisher.faculty | Facultad de Ingenierías | spa |
dc.abstract | Actually serious games are becoming a teaching and learning strategy deals with high motivation levels and concept assimilation in students. Particularly, videogames supported in technology to enrich the learning experience. For these reason, the universities have an interest in serious games for attracting new generations. In the case of software project management, there is a constant concern for looking new strategies to streamline the professional training process. This paper presents the technical and pedagogical design of a videogame called Riskware, like an evolution of a board game for risk management teaching in software projects. Such videogame. © 2016 IEEE. | eng |
dc.creator.affiliation | Gloria Piedad Gasca-Hurtado Cristian Felipe Garciá Giraldo, Facultad de Ingenieriás, Maestriá en Ingenieriá de Software, Universidad de Medellín, Medellín, Colombia | spa |
dc.relation.ispartofes | 2016 IEEE 11th Colombian Computing Conference, CCC 2016 - Conference Proceedings | spa |
dc.relation.references | Dorling, A., McCaffery, F., (2012) The Gamification of SPICE, pp. 295-301. , Springer Berlin Heidelberg | spa |
dc.relation.references | Olson, S., Riordan, D.G., (2012) Engage to Excel: Producing One Million Additional College Graduates with Degrees in Science, , Technology, Engineering, and Mathematics. Report to the President" Exec. Off. Pres | spa |
dc.relation.references | Van Eck, R., Digital game-based learning: It's not just the digital natives who are restless (2006) Educ. Rev | spa |
dc.relation.references | Susi, T., Johanesson, M., Backlund, P., Serious games-an overview (2007) Elearning, 73 (10) | spa |
dc.relation.references | Connolly, T., Stansfield, M., Hainey, T., An alternate reality game for language learning: ARGuing for multilingual motivation (2011) Comput. Educ | spa |
dc.relation.references | Connolly, T., An application of gamesbased learning within software engineering (2007) British Journal of Educational Technology, 1 (32) | spa |
dc.relation.references | Prensky, M., Digital game-based learning (2003) Comput. Entertain, 1 (1), p. 21. , Oct | spa |
dc.relation.references | Garciá-Carbonell, A., Rising, B., Simulation/gaming and the acquisition of communicative competence in another language (2001) Simulation & Gaming, 32 (4) | spa |
dc.relation.references | Gaudart, H., Games as teaching tools for teaching English to speakers of other languages (1999) Simulation & Gaming, 30 (3) | spa |
dc.relation.references | Halleck, G., Guest Editorial: Second language acquisition and simulation (2007) Simul. Gaming, 38 (1), pp. 31-34. , Mar | spa |
dc.relation.references | Rankin, Y.A., Gold, R., Gooch, B., Playing for keeps (2006) ACM SIGGRAPH 2006 Educators Program On-SIGGRAPH '06, p. 44 | spa |
dc.relation.references | Rymaszewski, M., (2007) Second Life: The Official Guide, 2. , John Willey & Sons | spa |
dc.relation.references | Johnson, Serious use of a serious game for language learning (2010) International Journal of Artificial Intelligence in Education, 20 (2), pp. 175-195. , IOS Press 01-Jan | spa |
dc.relation.references | Garcia, R., Correia, R., Teaching and learning software project management: A hands-on approach (2015) Frontiers in Education Conference (FIE) | spa |
dc.relation.references | Oliveira, C., Learning risk management in software projects with a serious game based on intelligent agents and fuzzy systems (2013) 8th Conference of the European Society for Fuzzy Logic and Technology (EUSFLAT-13) | spa |
dc.relation.references | Galvaõ, T., Neto, F., A serious game for supporting training in risk management through project-based learning (2012) Virtual and Networked Organizations, Emergent Technologies and Tools | spa |
dc.relation.references | Janssen, M., Serious Gaming Within the Dutch Flood Risk Management-The MLS Game, , utwente.nl | spa |
dc.relation.references | Alvarez, M.C.G., Villalon, J.A.C.-M., Gasca-Hurtado, G.P., Guilabert, T.S.F., Design of a pedagogic instrument for teaching software process improvement: Teaching instrument for university and business environments (2014) 2014 9th Iberian Conference on Information Systems and Technologies (CISTI), pp. 1-7 | spa |
dc.relation.references | Zapata, C.M., Gómez, C.M., González, G., Riskware : A game for teaching software project risk management (2013) Developments in Business Simulation and Experiential Learning, 40, pp. 237-243 | spa |
dc.relation.references | Losada, B., Assessment proposal of teaching and learning strategies in software process improvement (2015) Revista Facultad de Ingenieriá, 77 | spa |
dc.relation.references | Oprescu, F., Jones, C., Katsikitis, M., I PLAY at WORK-ten principles for transforming work processes through gamification (2014) Frontiers in Psychology, 5, p. 14 | spa |
dc.relation.references | Deterding, S., Dixon, D., Khaled, R., Nacke, L., From game design elements to gamefulness: Defining gamification (2011) Proccedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments | spa |
dc.type.version | info:eu-repo/semantics/publishedVersion | |
dc.type.driver | info:eu-repo/semantics/conferenceObject | |
dc.identifier.reponame | reponame:Repositorio Institucional Universidad de Medellín | spa |
dc.identifier.instname | instname:Universidad de Medellín | spa |
Ficheros en el ítem
Ficheros | Tamaño | Formato | Ver |
---|---|---|---|
No hay ficheros asociados a este ítem. |
Este ítem aparece en la(s) siguiente(s) colección(ones)
-
Indexados Scopus [1632]