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dc.creatorGomez-Alvarez M.C.spa
dc.date.accessioned2017-12-19T19:36:47Z
dc.date.available2017-12-19T19:36:47Z
dc.date.created2016
dc.identifier.isbn9781509029662
dc.identifier.urihttp://hdl.handle.net/11407/4312
dc.description.abstractActually serious games are becoming a teaching and learning strategy deals with high motivation levels and concept assimilation in students. Particularly, videogames supported in technology to enrich the learning experience. For these reason, the universities have an interest in serious games for attracting new generations. In the case of software project management, there is a constant concern for looking new strategies to streamline the professional training process. This paper presents the technical and pedagogical design of a videogame called Riskware, like an evolution of a board game for risk management teaching in software projects. Such videogame. © 2016 IEEE.eng
dc.language.isospa
dc.publisherInstitute of Electrical and Electronics Engineers Inc.spa
dc.relation.isversionofhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85006994790&doi=10.1109%2fColumbianCC.2016.7750804&partnerID=40&md5=41b8e2d96d45b66fea6838cb826ede36spa
dc.sourceScopusspa
dc.titleSerious games as a teaching strategy for software projects risk management [Juegos serios como estrategia de ensenañza del proceso de gestión de riesgos de software: Prototipo de un videojuego]spa
dc.typeConference Papereng
dc.rights.accessrightsinfo:eu-repo/semantics/restrictedAccess
dc.contributor.affiliationGomez-Alvarez, M.C., Gloria Piedad Gasca-Hurtado Cristian Felipe Garciá Giraldo, Facultad de Ingenieriás, Maestriá en Ingenieriá de Software, Universidad de Medellín, Medellín, Colombiaspa
dc.identifier.doi10.1109/ColumbianCC.2016.7750804
dc.subject.keywordrisk managementeng
dc.subject.keywordserious gameseng
dc.subject.keywordvideogameseng
dc.subject.keywordPersonnel trainingeng
dc.subject.keywordProject managementeng
dc.subject.keywordTeachingeng
dc.subject.keywordLearning experienceseng
dc.subject.keywordPedagogical designseng
dc.subject.keywordProfessional trainingeng
dc.subject.keywordSerious gameseng
dc.subject.keywordSoftware project managementeng
dc.subject.keywordTeaching and learning strategyeng
dc.subject.keywordTeaching strategyeng
dc.subject.keywordVideo gameeng
dc.subject.keywordRisk managementeng
dc.publisher.facultyFacultad de Ingenieríasspa
dc.abstractActually serious games are becoming a teaching and learning strategy deals with high motivation levels and concept assimilation in students. Particularly, videogames supported in technology to enrich the learning experience. For these reason, the universities have an interest in serious games for attracting new generations. In the case of software project management, there is a constant concern for looking new strategies to streamline the professional training process. This paper presents the technical and pedagogical design of a videogame called Riskware, like an evolution of a board game for risk management teaching in software projects. Such videogame. © 2016 IEEE.eng
dc.creator.affiliationGloria Piedad Gasca-Hurtado Cristian Felipe Garciá Giraldo, Facultad de Ingenieriás, Maestriá en Ingenieriá de Software, Universidad de Medellín, Medellín, Colombiaspa
dc.relation.ispartofes2016 IEEE 11th Colombian Computing Conference, CCC 2016 - Conference Proceedingsspa
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dc.type.versioninfo:eu-repo/semantics/publishedVersion
dc.type.driverinfo:eu-repo/semantics/conferenceObject
dc.identifier.reponamereponame:Repositorio Institucional Universidad de Medellínspa
dc.identifier.instnameinstname:Universidad de Medellínspa


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