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Toward an assessment framework for gamified environments
dc.creator | Gasca-Hurtado G.P. | spa |
dc.creator | Gómez-Alvarez M.C. | spa |
dc.creator | Muñoz M. | spa |
dc.creator | Mejía J. | spa |
dc.date.accessioned | 2017-12-19T19:36:47Z | |
dc.date.available | 2017-12-19T19:36:47Z | |
dc.date.created | 2017 | |
dc.identifier.isbn | 9783319642178 | |
dc.identifier.issn | 18650929 | |
dc.identifier.uri | http://hdl.handle.net/11407/4320 | |
dc.language.iso | eng | |
dc.publisher | Springer Verlag | spa |
dc.relation.isversionof | https://www.scopus.com/inward/record.uri?eid=2-s2.0-85030655116&doi=10.1007%2f978-3-319-64218-5_23&partnerID=40&md5=c04b2fff039848a41b579f56e72b4bf0 | spa |
dc.source | Scopus | spa |
dc.title | Toward an assessment framework for gamified environments | spa |
dc.type | Conference Paper | eng |
dc.rights.accessrights | info:eu-repo/semantics/restrictedAccess | |
dc.contributor.affiliation | Gasca-Hurtado, G.P., Facultad de Ingeniería, Ingeniería de Software, Universidad de Medellín, Carrera 87 No. 30-65, Medellín, Colombia | spa |
dc.contributor.affiliation | Gómez-Alvarez, M.C., Facultad de Ingeniería, Ingeniería de Software, Universidad de Medellín, Carrera 87 No. 30-65, Medellín, Colombia | spa |
dc.contributor.affiliation | Muñoz, M., Centro de Investigación en Matemáticas, Av. Universidad no 222, Zacatecas, Mexico | spa |
dc.contributor.affiliation | Mejía, J., Centro de Investigación en Matemáticas, Av. Universidad no 222, Zacatecas, Mexico | spa |
dc.identifier.doi | 10.1007/978-3-319-64218-5_23 | |
dc.subject.keyword | Gamification | eng |
dc.subject.keyword | Gamification principles | eng |
dc.subject.keyword | Software process improvement | eng |
dc.subject.keyword | Process engineering | eng |
dc.subject.keyword | Design method | eng |
dc.subject.keyword | Dynamic environments | eng |
dc.subject.keyword | Fundamental component | eng |
dc.subject.keyword | Gamification | eng |
dc.subject.keyword | Software Process Improvement | eng |
dc.subject.keyword | Software process improvements | eng |
dc.subject.keyword | Software design | eng |
dc.publisher.faculty | Facultad de Ingenierías | spa |
dc.abstract | Gamification is a recent strategy used in several contexts, in our case we implement gamification as a strategy to promote a dynamic environment in Software Process Improvement (SPI) initiatives. Gamification can be a mechanism to transform SPI approaches, since it has great potential to increase engagement and enjoyment in teams. In this paper, we present a proposal for the assessment of gamified environments in order to assure that gamified experiences meet the purposes, goals, principles and elements that are defined as gamification fundamental components. Our proposal is oriented towards the definition of an assessment framework for gamified environments that comprises the identification and adoption of gamification principles, as well as a design method for gamified activities. © 2017, Springer International Publishing AG. | eng |
dc.creator.affiliation | Facultad de Ingeniería, Ingeniería de Software, Universidad de Medellín, Carrera 87 No. 30-65, Medellín, Colombia | spa |
dc.creator.affiliation | Centro de Investigación en Matemáticas, Av. Universidad no 222, Zacatecas, Mexico | spa |
dc.relation.ispartofes | Communications in Computer and Information Science | spa |
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dc.type.version | info:eu-repo/semantics/publishedVersion | |
dc.type.driver | info:eu-repo/semantics/conferenceObject | |
dc.identifier.reponame | reponame:Repositorio Institucional Universidad de Medellín | spa |
dc.identifier.instname | instname:Universidad de Medellín | spa |
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