Mostrar el registro sencillo del ítem

dc.creatorMuñoz M.spa
dc.creatorHernández L.spa
dc.creatorMejia J.spa
dc.creatorGasca-Hurtado G.P.spa
dc.creatorGómez-Alvarez M.C.spa
dc.date.accessioned2017-12-19T19:36:48Z
dc.date.available2017-12-19T19:36:48Z
dc.date.created2017
dc.identifier.isbn9783319642178
dc.identifier.issn18650929
dc.identifier.urihttp://hdl.handle.net/11407/4327
dc.description.abstractOne of the fundamental skill that every professional should have, especially in the area of software engineering, is collaborative work, because teams’ members are required to collaborate to develop software. In this environment, one of the techniques currently being used for achieving activities involving collaborative teamwork is gamification. However, there is a lack of techniques to create software development teams through gamification. This paper presents a study of the use of gamification elements in the software engineering environment for collaborative work, in order to identify those elements that can be applied to create highly effective teams for software development. © 2017, Springer International Publishing AG.eng
dc.language.isoeng
dc.publisherSpringer Verlagspa
dc.relation.isversionofhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85030643847&doi=10.1007%2f978-3-319-64218-5_20&partnerID=40&md5=dce5d18f111dd8b7e47e656d57a3290bspa
dc.sourceScopusspa
dc.titleState of the use of gamification elements in software development teamsspa
dc.typeConference Papereng
dc.rights.accessrightsinfo:eu-repo/semantics/restrictedAccess
dc.contributor.affiliationMuñoz, M., Centro de Investigación en Matemáticas, Av. Universidad no 222, Zacatecas, Mexicospa
dc.contributor.affiliationHernández, L., Centro de Investigación en Matemáticas, Av. Universidad no 222, Zacatecas, Mexicospa
dc.contributor.affiliationMejia, J., Centro de Investigación en Matemáticas, Av. Universidad no 222, Zacatecas, Mexicospa
dc.contributor.affiliationGasca-Hurtado, G.P., Facultad de Ingeniería, Maestría en Ingeniería de Software, Universidad de Medellín, Carrera 87 no. 30-65, Medellín, Colombiaspa
dc.contributor.affiliationGómez-Alvarez, M.C., Facultad de Ingeniería, Maestría en Ingeniería de Software, Universidad de Medellín, Carrera 87 no. 30-65, Medellín, Colombiaspa
dc.identifier.doi10.1007/978-3-319-64218-5_20
dc.subject.keywordCollaborative workeng
dc.subject.keywordGamification elementseng
dc.subject.keywordSoftware engineeringeng
dc.subject.keywordTeamworkeng
dc.subject.keywordProcess engineeringeng
dc.subject.keywordSoftware engineeringeng
dc.subject.keywordCollaborative Workeng
dc.subject.keywordGamificationeng
dc.subject.keywordSoftware development teamseng
dc.subject.keywordSoftware engineering environmentseng
dc.subject.keywordTeamworkeng
dc.subject.keywordSoftware designeng
dc.publisher.facultyFacultad de Ingenieríasspa
dc.abstractOne of the fundamental skill that every professional should have, especially in the area of software engineering, is collaborative work, because teams’ members are required to collaborate to develop software. In this environment, one of the techniques currently being used for achieving activities involving collaborative teamwork is gamification. However, there is a lack of techniques to create software development teams through gamification. This paper presents a study of the use of gamification elements in the software engineering environment for collaborative work, in order to identify those elements that can be applied to create highly effective teams for software development. © 2017, Springer International Publishing AG.eng
dc.creator.affiliationCentro de Investigación en Matemáticas, Av. Universidad no 222, Zacatecas, Mexicospa
dc.creator.affiliationFacultad de Ingeniería, Maestría en Ingeniería de Software, Universidad de Medellín, Carrera 87 no. 30-65, Medellín, Colombiaspa
dc.relation.ispartofesCommunications in Computer and Information Sciencespa
dc.relation.referencesChen, G.Q., Yuan, L., Zhang, L., Lu, G., Assessing teamwork performance in software engineering education: A case in a software engineering undergraduate course (2011) Presented at Asia-Pacific Software Engineering Conference, , http://dx.doi.org/10.1109/APSEC.2011.50spa
dc.relation.referencesKnutas, A., Ikonen, J., Nikula, U., Porras, J., Increasing collaborative communications in a programming course with gamification (2014) Presented at 15Th International Conference on Computer Systems and Technologies, , http://dx.doi.org/10.1145/2659532.2659620spa
dc.relation.referencesKorn, O., Funk, M., Schmidt, A., Towards a gamification of industrial production. A comparative study in sheltered work environments (2015) Presented at 7Th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, , http://dx.doi.org/10.1145/2774225.2774834spa
dc.relation.referencesJurado, J.L., Fernández, A., Collazos, A., Applying gamification in the context of knowledge management (2015) Presented at 15Th International Conference on Knowledge Technologies and Data-Driven Business, , http://dx.doi.org/10.1145/2809563.2809606spa
dc.relation.referencesEstacio, B., Prikladnicki, R., Mora, M., Notari, G., Caroli, P., Olchik, A., Software kaizen: Using agile to form high-performance software development teams (2014) Presented at Agile Conference (AGILE), , http://dx.doi.org/10.1109/AGILE.2014.10spa
dc.relation.referencesBerkling, K., Gamification behind the scenes: Designing a software engineering course (2016) CSEDU 2015. CCIS, 583, pp. 274-292. , Zvacek, S., Restivo, M.T., Uhomoibhi, J., Helfert, M. (eds.), Springer, Chamspa
dc.relation.referencesAkpolat, B.S., Slany, W., Enhancing software engineering student team engagement in a high-intensity extreme programming course using gamification (2014) Presented at Conference on Software Engineering Education and Training (CSEE&T), , http://dx.doi.org/10.1109/CSEET.2014.6816792spa
dc.relation.referencesIosup, A., Epema, D., An experience report on using gamification in technical higher education (2013) Presented at 45Th ACM Technical Symposium on Computer Science Education, , http://dx.doi.org/10.1145/2538862.2538899spa
dc.relation.referencesLynch, T.D., Herold, M., Bolinger, J., Deshpande, S., Bihari, T., Ramanathan, J., Ramnath, R., An agile boot camp: Using a LEGO®-based active game to ground agile development principles (2011) Presented at Frontiers in Education Conference (FIE), , http://dx.doi.org/10.1109/FIE.2011.6142849spa
dc.relation.referencesBartel, A., Figas, P., Hagel, G., Towards a competency-based education with gamification design elements (2015) Presented at Annual Symposium on Computer-Human Interaction in Play, , http://dx.doi.org/10.1145/2793107.2810325spa
dc.relation.referencesGuenaga, M., Eguiluz, A., Rayon, A., Nunez, A., Quevedo, E., A serious game to develop and assess teamwork competency (2014) 2014 International Symposium on Computers in Education, SIIE, 2014, pp. 183-188. , https://doi.org/10.1109/SIIE.2014.7017727spa
dc.relation.referencesHerranz, E., Colomo-Palacios, R., De Amescua Seco, A., Gamiware: A gamification platform for software process improvement (2015) Eurospi 2015. CCIS, 543, pp. 127-139. , O’Connor, R., Umay Akkaya, M., Kemaneci, K., Yilmaz, M., Poth, A., Messnarz, R. (eds.), Springer, Chamspa
dc.relation.referencesLatulipe, C., Long, N.B., Seminario, C.E., Structuring flipped classes with lightweight teams and gamification (2015) Proceedings of the 46Th ACM Technical Symposium on Computer Science Education, pp. 392-397. , https://doi.org/10.1145/2676723.2677240spa
dc.relation.referencesDutra, A.C.S., Prikladnicki, R., Franca, C., What do we know about high performance teams in software engineering? Results from a systematic literature review (2015) Presented at Euromicro Conference on Software Engineering and Advanced Applications, , http://dx.doi.org/10.1109/SEAA.2015.24spa
dc.relation.referencesKnutas, A., Ikonen, J., Nikula, U., Porras, J., Increasing collaborative communications in a programming course with gamification (2014) Proceedings of the 15Th International Conference on Computer Systems and Technologies, 883, pp. 370-377. , http://dx.doi.org/10.1145/2659532.2659620spa
dc.relation.referencesHernández, L., Muñoz, M., Mejia, J., Peña, A., Gamification in software engineering teamworks: A systematic literature review (2016) 2016 International Conference on Software Process Improvement (CIMPS), pp. 1-8. , IEEE Conference Publicationsspa
dc.relation.referencesStanculescu, L.C., Bozzon, A., Sips, R.J., Houben, G.J., Work and play: An experiment in enterprise gamification (2016) Presented at 19Th ACM Conference on Computer-Supported Cooperative Work & Social Computing, , http://dx.doi.org/10.1145/2818048.2820061spa
dc.relation.referencesBuisman, A.L.D., Van Eekelen, M.C.J.D., Gamification in educational software development (2013) Presented at South African Institute for Computer Scientists and Information Technologists Conferencespa
dc.relation.referencesKorn, O., Funk, M., Schmidt, A., Design approaches for the gamification of production environments (2015) Proceedings of the 8Th ACM International Conference on Pervasive Technologies Related to Assistive Environments, pp. 1-7. , http://dx.doi.org/10.1145/2774225.2774834spa
dc.relation.referencesKnutas, A., Ikonen, J., Maggiorini, D., Ripamonti, L., Porras, J., Creating software engineering student interaction profiles for discovering gamification approaches to improve collaboration (2014) Proceedings of the 15Th International Conference on Computer Systems and Technologies, pp. 378-385. , http://dx.doi.org/10.1145/2659532.2659612spa
dc.relation.referencesO’Donovan, S., Gain, J., Marais, P., A case study in the gamification of a university-level games development course (2013) In: Proceedings of the South African Institute for Computer Scientists and Information Technologists Conference, SAICSIT, 2013, pp. 242-251. , http://dx.doi.org/10.1145/2513456.2513469spa
dc.relation.referencesDubois, D.J., Tamburrelli, G., Understanding gamification mechanisms for software development (2013) Proceedings of the 2013 9Th Joint Meeting on Foundations of Software Engineering, pp. 659-662. , http://dx.doi.org/10.1145/2491411.2494589spa
dc.relation.referencesUnkelos-Shpigel, N., Hadar, I., Gamifying software engineering tasks based on cognitive principles: The case of code review (2015) Proceedings of the 8Th International Workshop on Cooperative and Human Aspects of Software Engineering CHASE 2015, pp. 119-120. , http://dx.doi.org/10.1109/CHASE.2015.21spa
dc.relation.referencesDorling, A., McCaffery, F., The gamification of SPICE (2012) SPICE 2012. CCIS, 290, pp. 295-301. , Mas, A., Mesquida, A., Rout, T., O’Connor, R.V., Dorling, A. (eds.), Springer, Heidelbergspa
dc.type.versioninfo:eu-repo/semantics/publishedVersion
dc.type.driverinfo:eu-repo/semantics/conferenceObject
dc.identifier.reponamereponame:Repositorio Institucional Universidad de Medellínspa
dc.identifier.instnameinstname:Universidad de Medellínspa


Ficheros en el ítem

FicherosTamañoFormatoVer

No hay ficheros asociados a este ítem.

Este ítem aparece en la(s) siguiente(s) colección(ones)

Mostrar el registro sencillo del ítem