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Motivation and Virtual Education in Computer Science: Case Universidad de Medellín-Colombia
dc.creator | Gonzalez L. | spa |
dc.creator | Gomez M.C. | spa |
dc.creator | Echeverri J.A. | spa |
dc.date.accessioned | 2017-12-19T19:36:48Z | |
dc.date.available | 2017-12-19T19:36:48Z | |
dc.date.created | 2017 | |
dc.identifier.issn | 15480992 | |
dc.identifier.uri | http://hdl.handle.net/11407/4334 | |
dc.description.abstract | Virtual education raises to students and teachers important challenges, normally different to those faced in conventional education. In the context of virtual education, a question that remains to be solved is associated with the level of motivation possessed by the students during the course. Usually, at the School of Engineering in the University of Medellín, this issue is tackled through activities such as chats and forums. Mostly, these activities are not enough to motivate the student in the activities related with the learning process. This work proposes two motivation strategies based on gamification and constructivism. These strategies are validated in a course called programming fundamentals, taught to all bachelor degrees given in the School of Engineering. Results obtained through the experiments suggest that proposed strategies improve the students performance and satisfaction in the course. Therefore, when teaching at the virtual scenario, using Information and Communication Technologies in the educational environment is not only the way to contact the student, it is the mean to develop pedagogical-didactic approaches that finally enrich the educational process and consequently motivate the student to perform well. © 2003-2012 IEEE. | eng |
dc.language.iso | spa | |
dc.publisher | IEEE Computer Society | spa |
dc.relation.isversionof | https://www.scopus.com/inward/record.uri?eid=2-s2.0-85019713104&doi=10.1109%2fTLA.2017.7932706&partnerID=40&md5=242192996070dc7a10ece06334ed3415 | spa |
dc.source | Scopus | spa |
dc.title | Motivation and Virtual Education in Computer Science: Case Universidad de Medellín-Colombia | spa |
dc.type | Article | eng |
dc.rights.accessrights | info:eu-repo/semantics/restrictedAccess | |
dc.contributor.affiliation | Gonzalez, L., Universidad de Medellín, Colombia | spa |
dc.contributor.affiliation | Gomez, M.C., Universidad de Medellín, Colombia | spa |
dc.contributor.affiliation | Echeverri, J.A., Universidad de Medellín, Colombia | spa |
dc.identifier.doi | 10.1109/TLA.2017.7932706 | |
dc.subject.keyword | computer science | eng |
dc.subject.keyword | gamification | eng |
dc.subject.keyword | virtual courses | eng |
dc.subject.keyword | Computer science | eng |
dc.subject.keyword | Education | eng |
dc.subject.keyword | Education computing | eng |
dc.subject.keyword | Motivation | eng |
dc.subject.keyword | Students | eng |
dc.subject.keyword | Teaching | eng |
dc.subject.keyword | Educational environment | eng |
dc.subject.keyword | Educational process | eng |
dc.subject.keyword | Gamification | eng |
dc.subject.keyword | Information and Communication Technologies | eng |
dc.subject.keyword | Programming fundamentals | eng |
dc.subject.keyword | School of engineering | eng |
dc.subject.keyword | Virtual course | eng |
dc.subject.keyword | Virtual education | eng |
dc.subject.keyword | E-learning | eng |
dc.publisher.faculty | Facultad de Ingenierías | spa |
dc.abstract | Virtual education raises to students and teachers important challenges, normally different to those faced in conventional education. In the context of virtual education, a question that remains to be solved is associated with the level of motivation possessed by the students during the course. Usually, at the School of Engineering in the University of Medellín, this issue is tackled through activities such as chats and forums. Mostly, these activities are not enough to motivate the student in the activities related with the learning process. This work proposes two motivation strategies based on gamification and constructivism. These strategies are validated in a course called programming fundamentals, taught to all bachelor degrees given in the School of Engineering. Results obtained through the experiments suggest that proposed strategies improve the students performance and satisfaction in the course. Therefore, when teaching at the virtual scenario, using Information and Communication Technologies in the educational environment is not only the way to contact the student, it is the mean to develop pedagogical-didactic approaches that finally enrich the educational process and consequently motivate the student to perform well. © 2003-2012 IEEE. | eng |
dc.creator.affiliation | Universidad de Medellín, Colombia | spa |
dc.relation.ispartofes | IEEE Latin America Transactions | spa |
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dc.type.version | info:eu-repo/semantics/publishedVersion | |
dc.type.driver | info:eu-repo/semantics/article | |
dc.identifier.reponame | reponame:Repositorio Institucional Universidad de Medellín | spa |
dc.identifier.instname | instname:Universidad de Medellín | spa |
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