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dc.creatorGómez-Álvarez M.C., Echeverri J.A., González-Palacio L.spa
dc.date.accessioned2018-04-13T16:35:53Z
dc.date.available2018-04-13T16:35:53Z
dc.date.created2017
dc.identifier.issn7183291
dc.identifier.urihttp://hdl.handle.net/11407/4581
dc.description.abstractAssessment is a key element of the teaching-learning process as it allows monitoring of student’s progress. New regulations emanating from the Colombian Ministry of Education look for the promotion of formative, integral and qualitative assessment practices targeting the development of student’s abilities rather than mere acquisition of course content. Meeting these new goals requires innovative strategies to motivate students while reducing the stress generated by assessment activities. This paper describes the results of the introduction of a videogame/computer’s game as an evaluative activity in a course of the System Engineering undergraduate program at Universidad de Medellin. These results reveal that the incorporation of computer’s games in assessment activities encourages teamwork and promote greater students’ involvement in the learning process. © 2017, Universidad de Tarapaca. All rights reserved.eng
dc.language.isospa
dc.publisherUniversidad de Tarapacaspa
dc.relation.isversionofhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85040126807&doi=10.4067%2fS0718-33052017000400633&partnerID=40&md5=e70bd8fdd19c7f7f0446aacb0ed671b1spa
dc.sourceScopusspa
dc.titleGames-based assessment strategy: Case systems engineer of Universidad de Medellín [Estrategia de evaluación basada en juegos: Caso Ingeniería de Sistemas Universidad de Medellín]spa
dc.typeArticleeng
dc.rights.accessrightsinfo:eu-repo/semantics/restrictedAccess
dc.contributor.affiliationFacultad de ingeniería, Universidad de Medellín, Carrera 87 N°30-65, Medellín, Colombiaspa
dc.identifier.doi10.4067/S0718-33052017000400633
dc.subject.keywordComputer games; Formative assessment; Motivation; Stress reduction; Teaching-learning processeng
dc.publisher.facultyFacultad de Ingenieríasspa
dc.abstractAssessment is a key element of the teaching-learning process as it allows monitoring of student’s progress. New regulations emanating from the Colombian Ministry of Education look for the promotion of formative, integral and qualitative assessment practices targeting the development of student’s abilities rather than mere acquisition of course content. Meeting these new goals requires innovative strategies to motivate students while reducing the stress generated by assessment activities. This paper describes the results of the introduction of a videogame/computer’s game as an evaluative activity in a course of the System Engineering undergraduate program at Universidad de Medellin. These results reveal that the incorporation of computer’s games in assessment activities encourages teamwork and promote greater students’ involvement in the learning process. © 2017, Universidad de Tarapaca. All rights reserved.eng
dc.creator.affiliationGómez-Álvarez, M.C., Facultad de ingeniería, Universidad de Medellín, Carrera 87 N°30-65, Medellín, Colombia; Echeverri, J.A., Facultad de ingeniería, Universidad de Medellín, Carrera 87 N°30-65, Medellín, Colombia; González-Palacio, L., Facultad de ingeniería, Universidad de Medellín, Carrera 87 N°30-65, Medellín, Colombiaspa
dc.relation.ispartofesIngeniarespa
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dc.type.driverinfo:eu-repo/semantics/article


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