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Adolescents’ use and perception of commercial video games with implied sexual content in Colombia [Utilização e percepção de adolescentes sobre videogames comerciais com conteúdo sexual implícito na Colômbia]
Objective: Characterize the use and perception of video games with implied sexual content by high school students in Medellin. Methods: Descriptive cross-sectional study with 1124 adolescents within eighth to eleventh ...
Geomarketing as the instrument for decision making market in the organization: A preliminary characterization of their utility [El geomarketing como instrumento para la toma de decisiones de mercado en la organización: Una caracterización preliminar de su utilidad]
This paper begins with an overview about the Geomarketing and their contributions to organizational management. Its aim is to present its usefulness through an evaluation of a pilot test in a Colombian microenterprise. ...
Sin título
Currently, software acquisition is strategic for organizations. Companies need support to succeed in software acquisition projects because such projects commonly present high failure rates. To solve this problem, it is ...