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dc.creatorMachuca-Villegas L.spa
dc.creatorGasca-Hurtado G.P.spa
dc.date.accessioned2018-10-31T13:44:18Z
dc.date.available2018-10-31T13:44:18Z
dc.date.created2018
dc.identifier.isbn9789899843486
dc.identifier.issn21660727
dc.identifier.urihttp://hdl.handle.net/11407/4862
dc.descriptionThroughout history, software project management issues have been known to negatively affect the software quality and the success of this type of projects. Faced with such issues, some research have proposed solutions to improve the results in software project management in order to contribute significantly to its success. The objective of this paper is to carry out a study of the context of software project management, identifying the management areas that have been intervened with gamification strategies for software process improvement. To this end, this work proposes a systematic mapping as a research method that facilitates the identification of primary studies to analyze information and classify it based on established research criteria. We found 55 primary studies published between 2011 and 2017, on which we performed an information analysis. This analysis highlights the increase in the number of studies that use gamification as an improvement strategy for software project management processes areas. We classified the selected studies by analyzing the type of research method and the type of publication. This analysis shows that it is still an area of research in development and that it is necessary to continue working on the improvement of software project management processes with the aim of contributing to the success of its results. © 2018 AISTI.spa
dc.language.isopor
dc.publisherIEEE Computer Societyspa
dc.relation.isversionofhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85049916450&doi=10.23919%2fCISTI.2018.8399415&partnerID=40&md5=f0ecf24b3a5b8510ce626683fd22249aspa
dc.sourceScopusspa
dc.subjectGamificationspa
dc.subjectSoftware project managementspa
dc.subjectSystematic mappingspa
dc.subjectClassification (of information)spa
dc.subjectComputer software selection and evaluationspa
dc.subjectInformation systemsspa
dc.subjectInformation usespa
dc.subjectMappingspa
dc.subjectResearch and development managementspa
dc.subjectGamificationspa
dc.subjectImprovement strategiesspa
dc.subjectresearch methodsspa
dc.subjectSoftware Process Improvementspa
dc.subjectSoftware projectspa
dc.subjectSoftware project managementspa
dc.subjectSoftware Qualityspa
dc.subjectSystematic mappingspa
dc.subjectProject managementspa
dc.titleGamification for improving software project: Systematic mapping in project management [Gamificación para mejora de procesos software: Un Mapeo sistemático en áreas de gestión de proyectos]spa
dc.typeConference Papereng
dc.rights.accessrightsinfo:eu-repo/semantics/restrictedAccess
dc.publisher.programIngeniería de Sistemasspa
dc.contributor.affiliationMachuca-Villegas, L., Universidad del Valle; Universidad de Medellín;Gasca-Hurtado, G.P., Universidad de Medellínspa
dc.identifier.doi10.23919/CISTI.2018.8399415
dc.relation.citationvolume2018-June
dc.relation.citationstartpage1
dc.relation.citationendpage6
dc.publisher.facultyFacultad de Ingenieríasspa
dc.relation.ispartofesIberian Conference on Information Systems and Technologies, CISTIspa
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