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Applying gamification elements to build teams for software development

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Muñoz M.
Negrón A.P.P.
Mejia J.
Gasca-Hurtado G.P.
Gómez-Alvarez M.C.
Hernández L.
TY - GEN T1 - Applying gamification elements to build teams for software development AU - Muñoz M. AU - Negrón A.P.P. AU - Mejia J. AU - Gasca-Hurtado G.P. AU - Gómez-Alvarez M.C. AU - Hernández L. UR - http://hdl.handle.net/11407/6059 PB - Institution of Engineering and Technology AB - Nowadays computer games are applied beyond entertainment. Gamification, the application of game elements in non-game environments supports behavioural studies in different disciplines including software engineering, the area in which collaborative work has become a fundamental key. The most used gamification elements in software development environments were analysed from two perspectives: (i) team building or reinforcement activities; and (ii) regarding a set of people's interactive styles. Then, interactive styles with software engineering roles were related in order to be able to identify scenarios that conform a model to build highly effective teams. The three analyses together allow identifying proper gamification elements for modelling scenarios to support the creation of highly effective teams in the software development domain. © 2019 Institution of Engineering and Technology. All Rights Reserved. ER - @misc{11407_6059, author = {Muñoz M. and Negrón A.P.P. and Mejia J. and Gasca-Hurtado G.P. and Gómez-Alvarez M.C. and Hernández L.}, title = {Applying gamification elements to build teams for software development}, year = {}, abstract = {Nowadays computer games are applied beyond entertainment. Gamification, the application of game elements in non-game environments supports behavioural studies in different disciplines including software engineering, the area in which collaborative work has become a fundamental key. The most used gamification elements in software development environments were analysed from two perspectives: (i) team building or reinforcement activities; and (ii) regarding a set of people's interactive styles. Then, interactive styles with software engineering roles were related in order to be able to identify scenarios that conform a model to build highly effective teams. The three analyses together allow identifying proper gamification elements for modelling scenarios to support the creation of highly effective teams in the software development domain. © 2019 Institution of Engineering and Technology. All Rights Reserved.}, url = {http://hdl.handle.net/11407/6059} }RT Generic T1 Applying gamification elements to build teams for software development A1 Muñoz M. A1 Negrón A.P.P. A1 Mejia J. A1 Gasca-Hurtado G.P. A1 Gómez-Alvarez M.C. A1 Hernández L. LK http://hdl.handle.net/11407/6059 PB Institution of Engineering and Technology AB Nowadays computer games are applied beyond entertainment. Gamification, the application of game elements in non-game environments supports behavioural studies in different disciplines including software engineering, the area in which collaborative work has become a fundamental key. The most used gamification elements in software development environments were analysed from two perspectives: (i) team building or reinforcement activities; and (ii) regarding a set of people's interactive styles. Then, interactive styles with software engineering roles were related in order to be able to identify scenarios that conform a model to build highly effective teams. The three analyses together allow identifying proper gamification elements for modelling scenarios to support the creation of highly effective teams in the software development domain. © 2019 Institution of Engineering and Technology. All Rights Reserved. OL Spanish (121)
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Abstract
Nowadays computer games are applied beyond entertainment. Gamification, the application of game elements in non-game environments supports behavioural studies in different disciplines including software engineering, the area in which collaborative work has become a fundamental key. The most used gamification elements in software development environments were analysed from two perspectives: (i) team building or reinforcement activities; and (ii) regarding a set of people's interactive styles. Then, interactive styles with software engineering roles were related in order to be able to identify scenarios that conform a model to build highly effective teams. The three analyses together allow identifying proper gamification elements for modelling scenarios to support the creation of highly effective teams in the software development domain. © 2019 Institution of Engineering and Technology. All Rights Reserved.
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