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dc.contributor.authorHincapié M
dc.contributor.authorDíaz C
dc.contributor.authorZapata-Cárdenas M.-I
dc.contributor.authorRios H.D.J.T
dc.contributor.authorValencia D
dc.contributor.authorGüemes-Castorena D.
dc.date.accessioned2022-09-14T14:33:29Z
dc.date.available2022-09-14T14:33:29Z
dc.date.created2021
dc.identifier.issn457906
dc.identifier.urihttp://hdl.handle.net/11407/7395
dc.descriptionThe use of augmented reality and GPS-guided applications has proven successful for reviving cultural heritage. However, the impact of using these technologies on the learning process of cultural heritage has not been studied in depth. This article reports the findings of how using GPS and augmented reality with mobile apps impacted learning during a project to reactivate cultural heritage around Medellin's Cisnero Square and its surroundings (also called the "Park of Lights"). An experimental test comparing two groups was performed. The experimental design goal was to determine the differences in learning and user perception when the proposed Mobile App was and was not used in guiding the cultural heritage tour as part of Cisnero Square's reactivation. The results showed that the experimental group achieved better learning and cultural heritage learning outcomes. This study offers valuable insights into technological applications for reactivating cultural heritage, which can be applied almost anywhere. © 2021eng
dc.language.isoeng
dc.publisherElsevier Ltd
dc.relation.isversionofhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85109425084&doi=10.1016%2fj.compeleceng.2021.107281&partnerID=40&md5=afe34b6a0378388ad315f70c52601036
dc.sourceComputers and Electrical Engineering
dc.titleAugmented reality mobile apps for cultural heritage reactivation
dc.typeArticle
dc.rights.accessrightsinfo:eu-repo/semantics/restrictedAccess
dc.publisher.programAdministración de Empresas Turísticas
dc.publisher.programComunicación y Relaciones Corporativas
dc.type.spaArtículo
dc.identifier.doi10.1016/j.compeleceng.2021.107281
dc.subject.keywordAugmented realityeng
dc.subject.keywordCultural heritageeng
dc.subject.keywordEducational innovationeng
dc.subject.keywordGPS-based applicationseng
dc.subject.keywordHigher educationeng
dc.subject.keywordMobile Appseng
dc.subject.keywordLearning systemseng
dc.subject.keywordCultural heritageseng
dc.subject.keywordDesign goaleng
dc.subject.keywordEducational innovationseng
dc.subject.keywordExperimental groupseng
dc.subject.keywordExperimental testeng
dc.subject.keywordGPS-based applicationeng
dc.subject.keywordHigh educationseng
dc.subject.keywordLearning processeng
dc.subject.keywordMobile appeng
dc.subject.keywordUser perceptionseng
dc.subject.keywordAugmented realityeng
dc.relation.citationvolume93
dc.publisher.facultyFacultad de Ciencias Económicas y Administrativas
dc.publisher.facultyFacultad de Comunicación
dc.affiliationHincapié, M., Corporación Universitaria Americana, Esquina con 20 De Julio, Barranquilla, Atlántico, Colombia
dc.affiliationDíaz, C., Departamento de Comunicación Social, Universidad EAFIT, Carrera 49, Medellín, Antioquia, Colombia
dc.affiliationZapata-Cárdenas, M.-I., Universidad de Medellín, Medellín, Antioquia, Colombia
dc.affiliationRios, H.D.J.T., Universidad de Medellín, Medellín, Antioquia, Colombia
dc.affiliationValencia, D., Corporación Universitaria Americana, Esquina con 20 De Julio, Barranquilla, Atlántico, Colombia
dc.affiliationGüemes-Castorena, D., Tecnologico de Monterrey, School of Engineering and Sciences and Vicerrectoría de Investigación y Transferencia de Tecnología, Tecnologico de Monterrey, Monterrey, N.L., Mexico
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dc.type.coarhttp://purl.org/coar/resource_type/c_6501
dc.type.versioninfo:eu-repo/semantics/publishedVersion
dc.type.driverinfo:eu-repo/semantics/article
dc.identifier.reponamereponame:Repositorio Institucional Universidad de Medellín
dc.identifier.repourlrepourl:https://repository.udem.edu.co/
dc.identifier.instnameinstname:Universidad de Medellín


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