dc.contributor.author | Gasca-Hurtado G.P | |
dc.contributor.author | Gómez-Álvarez M.C | |
dc.contributor.author | Muñoz M | |
dc.contributor.author | Mejía J. | |
dc.date.accessioned | 2022-09-14T14:33:46Z | |
dc.date.available | 2022-09-14T14:33:46Z | |
dc.date.created | 2021 | |
dc.identifier.isbn | 9783030855208 | |
dc.identifier.issn | 18650929 | |
dc.identifier.uri | http://hdl.handle.net/11407/7468 | |
dc.description | Software development companies are in constant change in most cases seeking continuous improvement. Therefore, these companies undertake software process improvement initiatives frequently complex because such initiatives tend to force change in the behavior of the professionals involved. Change management is a process that supports decreasing that complexity facilitating change in people behavior, necessary for success in improvement initiatives. In this context, gamification is a widely used strategy that offers advantages to fight this complexity. This paper uses a method based on experts’ judgment to identify, and analyze gamification principles and software process improvement change resistance causes to establish a relationship between them. Such a relationship facilitates the gamification principles selection for designing change resistance strategies. A set of recommendations related to the established relationship is the main result of this paper. © 2021, Springer Nature Switzerland AG. | eng |
dc.language.iso | eng | |
dc.publisher | Springer Science and Business Media Deutschland GmbH | |
dc.relation.isversionof | https://www.scopus.com/inward/record.uri?eid=2-s2.0-85115078314&doi=10.1007%2f978-3-030-85521-5_16&partnerID=40&md5=32920aaef81c1676490340d4b14dd4e3 | |
dc.source | Communications in Computer and Information Science | |
dc.title | Gamification Principles to Decrease SPI Change Resistance | |
dc.type | Conference Paper | |
dc.rights.accessrights | info:eu-repo/semantics/restrictedAccess | |
dc.publisher.program | Ingeniería de Sistemas | |
dc.type.spa | Documento de conferencia | |
dc.identifier.doi | 10.1007/978-3-030-85521-5_16 | |
dc.subject.keyword | Change resistance | eng |
dc.subject.keyword | Gamification | eng |
dc.subject.keyword | Software process improvement | eng |
dc.subject.keyword | Gamification | eng |
dc.subject.keyword | Process engineering | eng |
dc.subject.keyword | Change management | eng |
dc.subject.keyword | Continuous improvements | eng |
dc.subject.keyword | People behavior | eng |
dc.subject.keyword | Software Process Improvement | eng |
dc.subject.keyword | Software design | eng |
dc.relation.citationvolume | 1442 | |
dc.relation.citationstartpage | 241 | |
dc.relation.citationendpage | 256 | |
dc.publisher.faculty | Facultad de Ingenierías | |
dc.affiliation | Gasca-Hurtado, G.P., Facultad de Ingenierías, Universidad de Medellín, Carrera 87 No. 30-65, Medellín, Colombia | |
dc.affiliation | Gómez-Álvarez, M.C., Facultad de Ingenierías, Universidad de Medellín, Carrera 87 No. 30-65, Medellín, Colombia | |
dc.affiliation | Muñoz, M., Centro de Investigación en Matemáticas, Av. Universidad no 222, Zacatecas, 98068, Mexico | |
dc.affiliation | Mejía, J., Centro de Investigación en Matemáticas, Av. Universidad no 222, Zacatecas, 98068, Mexico | |
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dc.type.coar | http://purl.org/coar/resource_type/c_5794 | |
dc.type.version | info:eu-repo/semantics/publishedVersion | |
dc.type.driver | info:eu-repo/semantics/other | |
dc.identifier.reponame | reponame:Repositorio Institucional Universidad de Medellín | |
dc.identifier.repourl | repourl:https://repository.udem.edu.co/ | |
dc.identifier.instname | instname:Universidad de Medellín | |
dc.relation.ispartofconference | 28th European Conference on Systems, Software and Services Process Improvement, EuroSPI 2021 | |