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dc.contributor.authorGasca-Hurtado G.P
dc.contributor.authorVega-Zepeda V
dc.contributor.authorMachuca-Villegas L.
dc.date.accessioned2022-09-14T14:33:47Z
dc.date.available2022-09-14T14:33:47Z
dc.date.created2021
dc.identifier.isbn9783030726591
dc.identifier.issn21945357
dc.identifier.urihttp://hdl.handle.net/11407/7469
dc.descriptionRequirements elicitation is an important process for software product development. This process involves detecting and understanding clients’ and users’ needs. From this process is possible to provide clarity about the definition of the requirements to be used in the next stages of the software development. Although important, stakeholders’ collaboration in the elicitation process is scarce. In this regard, providing supporting strategies to foster collaboration in this type of process has become a motivating and challenging study area for researchers. This paper intends to define a set of gamification strategies characterized according to their contribution to stakeholders’ collaboration, communication, and participation in the requirements elicitation process. These strategies were collected via a systematic literature review process. In this process, a selection of strategies was made. Such strategies were analyzed and characterized. Results showed that software tools are one of the strategies being the most frequently used. Future work may include descriptive statistics to improve the analysis and characterization of the strategies. © 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG.eng
dc.language.isoeng
dc.publisherSpringer Science and Business Media Deutschland GmbH
dc.relation.isversionofhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85107336118&doi=10.1007%2f978-3-030-72660-7_44&partnerID=40&md5=4856f9f4228ba34643a683d7fae68e0d
dc.sourceAdvances in Intelligent Systems and Computing
dc.titleGamification Strategies for Eliciting Software Requirements
dc.typeConference Paper
dc.rights.accessrightsinfo:eu-repo/semantics/restrictedAccess
dc.publisher.programIngeniería de Sistemas
dc.type.spaDocumento de conferencia
dc.identifier.doi10.1007/978-3-030-72660-7_44
dc.subject.keywordGamificationeng
dc.subject.keywordGamification strategieseng
dc.subject.keywordSoftware engineeringeng
dc.subject.keywordSoftware requirements elicitationeng
dc.subject.keywordGamificationeng
dc.subject.keywordInformation systemseng
dc.subject.keywordInformation useeng
dc.subject.keywordRequirements engineeringeng
dc.subject.keywordAnalysis and characterizationeng
dc.subject.keywordDescriptive statisticseng
dc.subject.keywordRequirements elicitationeng
dc.subject.keywordSoftware product developmenteng
dc.subject.keywordSoftware requirementseng
dc.subject.keywordStudy areaseng
dc.subject.keywordSystematic literature revieweng
dc.subject.keywordSoftware designeng
dc.relation.citationvolume1367 AISC
dc.relation.citationstartpage461
dc.relation.citationendpage472
dc.publisher.facultyFacultad de Ingenierías
dc.affiliationGasca-Hurtado, G.P., Universidad de Medellín, Cra.87 no. 30-65, Medellín, Colombia
dc.affiliationVega-Zepeda, V., Universidad Católica del Norte, Avenida Angamos, Antofagasta, 0610, Chile
dc.affiliationMachuca-Villegas, L., Universidad de Medellín, Cra.87 no. 30-65, Medellín, Colombia, Universidad del Valle, Calle 13 # 100-00, Cali, Valle del Cauca, 760032, Colombia
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dc.type.coarhttp://purl.org/coar/resource_type/c_5794
dc.type.versioninfo:eu-repo/semantics/publishedVersion
dc.type.driverinfo:eu-repo/semantics/other
dc.identifier.reponamereponame:Repositorio Institucional Universidad de Medellín
dc.identifier.repourlrepourl:https://repository.udem.edu.co/
dc.identifier.instnameinstname:Universidad de Medellín
dc.relation.ispartofconferenceWorld Conference on Information Systems and Technologies, WorldCIST 2021


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