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dc.contributor.authorChanchi-Golondrino G.E
dc.contributor.authorGomez-Álvarez M.C
dc.contributor.authorSierra-Martinez L.M.
dc.date.accessioned2022-09-14T14:33:48Z
dc.date.available2022-09-14T14:33:48Z
dc.date.created2021
dc.identifier.issn1203916
dc.identifier.urihttp://hdl.handle.net/11407/7476
dc.descriptionGame-based learning via serious games is among the most widespread themes over recent years within a range of application contexts. Learning by means of these games motivates users and, as their use burgeons, it makes good sense to clearly articulate serious games in the educational context so that they enable learning and development of skills defined in study plans, while taking care to ensure that such serious game design is user-centered. A set of fifty-one guidelines is herein proposed for the design, construction, and assessment of serious educational video games. The guidelines, which include aspects related to usability, learning, and play, were used to take a closer look at the LightBot coding-based puzzle game in order to determine design aspects that might be improved. The intention is that these guidelines might be incorporated in the development process and methodologies for the video game construction to foster the creation of serious user-centered educational video games that are rewarding and pertain more closely to the desired educational context. © 2021 Research Center of Universidad Pedagogica Nacional. All rights reserved.eng
dc.language.isospa
dc.publisherResearch Center of Universidad Pedagogica Nacional
dc.relation.isversionofhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85127077476&doi=10.17227%2frce.num84-12759&partnerID=40&md5=d5bfd763f98ff67622d0725fb75518ea
dc.sourceRevista Colombiana de Educacion
dc.titleGuidelines for the Design and Construction of Serious Educational Video Games [Diretrizes para o design e construcao de videogames educacionais serios] [Directrices para el diseño y la construcción de videojuegos serios educativos]
dc.typeArticle
dc.rights.accessrightsinfo:eu-repo/semantics/restrictedAccess
dc.publisher.programIngeniería de Sistemas
dc.type.spaArtículo
dc.identifier.doi10.17227/rce.num84-12759
dc.subject.keywordGame based learningeng
dc.subject.keywordGuidanceeng
dc.subject.keywordLearningeng
dc.subject.keywordmotivationeng
dc.subject.keywordSatisfactioneng
dc.subject.keywordVideo gameseng
dc.relation.citationvolume1
dc.relation.citationissue84
dc.relation.citationstartpage1
dc.relation.citationendpage22
dc.publisher.facultyFacultad de Ingenierías
dc.affiliationChanchi-Golondrino, G.E., Universidad del Cauca, Colombia, Facultad de Ingenieria, Universidad de Cartagena, Colombia
dc.affiliationGomez-Álvarez, M.C., Universidad Nacional de Colombia, Facultad de Ingenierias, Universidad de Medellín, Colombia
dc.affiliationSierra-Martinez, L.M., Universidad del Cauca, Colombia, Departamento de Sistemas, la Universidad del Cauca, Colombia
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dc.type.coarhttp://purl.org/coar/resource_type/c_6501
dc.type.versioninfo:eu-repo/semantics/publishedVersion
dc.type.driverinfo:eu-repo/semantics/article
dc.identifier.reponamereponame:Repositorio Institucional Universidad de Medellín
dc.identifier.repourlrepourl:https://repository.udem.edu.co/
dc.identifier.instnameinstname:Universidad de Medellín


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