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dc.contributor.authorMuñoz M
dc.contributor.authorGasca-Hurtado G.P.
dc.date.accessioned2023-10-24T19:24:03Z
dc.date.available2023-10-24T19:24:03Z
dc.date.created2023
dc.identifier.issn16469895
dc.identifier.urihttp://hdl.handle.net/11407/7920
dc.description.abstractThe professional development of software engineers is one of the industry’s interests since professional skills contribute to developing quality software. Therefore, the teaching-learning processes require significant transformations that strengthen education in Software Engineering standards used to create quality software. Its implementation helps solve the software industry’s challenges regarding the quality of its processes. The development of these skills becomes more critical in very small entities. In this context, gamification is being used as a helpful strategy in academia to increase the skills of future professionals with high success rates. Based on the challenges that arise in the process of teaching standards in higher education institutions from a sample of 36 teachers, this article suggests a set of gamification elements to design strategies that contribute to education in Software Engineering standards, specifically related to the identified challenges. © 2023, Associacao Iberica de Sistemas e Tecnologias de Informacao. All rights reserved.eng
dc.language.isospa
dc.publisherAssociacao Iberica de Sistemas e Tecnologias de Informacao
dc.relation.isversionofhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85161533898&doi=10.17013%2fristi.49.5-21&partnerID=40&md5=39f41f79bce3fefa4e113ea97eb00e50
dc.sourceRev. Iberica Sist. Tecnol. Inf.
dc.sourceRISTI - Revista Iberica de Sistemas e Tecnologias de Informacaoeng
dc.subjectGamificationeng
dc.subjectHigher education institutionseng
dc.subjectQuality standardseng
dc.subjectTeaching challengeseng
dc.subjectTeaching strategieseng
dc.subjectVery small entitieseng
dc.titleGamification for addressing the challenges of teaching international Software Engineering standards in higher education institutions [Gamificación para atender los desafíos de la enseñanza Ingeniería de Software en instituciones de educación superior]eng
dc.typeArticle
dc.rights.accessrightsinfo:eu-repo/semantics/restrictedAccess
dc.publisher.programIngeniería de Sistemasspa
dc.type.spaArtículo
dc.identifier.doi10.17013/risti.49.5-21
dc.relation.citationvolume2023
dc.relation.citationissue49
dc.relation.citationstartpage5
dc.relation.citationendpage21
dc.publisher.facultyFacultad de Ingenieríasspa
dc.affiliationMuñoz, M., Centro de Investigación en Matemáticas A.C.-unidad Zacatecas, Zacateas, Mexico
dc.affiliationGasca-Hurtado, G.P., Universidad de Medellín, Carrera 87 No. 30-65, Medellín, 50026, Colombia
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dc.type.versioninfo:eu-repo/semantics/publishedVersion
dc.identifier.reponamereponame:Repositorio Institucional Universidad de Medellín
dc.identifier.repourlrepourl:https://repository.udem.edu.co/
dc.identifier.instnameinstname:Universidad de Medellín


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