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dc.contributor.authorRestrepo-Tamayo L.M
dc.contributor.authorGasca-Hurtado G.P
dc.contributor.authorGaleano Ospino S
dc.contributor.authorMachuca-Villegas L.
dc.date.accessioned2023-10-24T19:25:17Z
dc.date.available2023-10-24T19:25:17Z
dc.date.created2022
dc.identifier.issn7183291
dc.identifier.urihttp://hdl.handle.net/11407/8062
dc.description.abstractKnowledge transfer in software development teams allows their members’ non-externalized knowledge to be collected, to form the organizational knowledge from a repository and share it among them. During this process, difficulties may arise in making this knowledge available, which may be associated with the lack of collaboration and motivation of the team, as well as poor communication and little support from the organization. Given these difficulties, the GamifiK strategy, supported by gamification, was proposed to foster collaboration in the transfer of knowledge in software development teams. This paper used an empirical research approach with a quasi-experimental design in an academic context to evaluate the collaboration of agile team members in sharing their knowledge and contributing to knowledge transfer. A statistically significant increase in team productivity was perceived, reflected in the ability to perform more user stories per sprint and complete incidents in less time. GamifiK is a promising strategy for fostering collaborative knowledge transfer across software development teams. © 2022, Universidad de Tarapaca. All rights reserved.eng
dc.language.isospa
dc.publisherUniversidad de Tarapaca
dc.relation.isversionofhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85148949435&doi=10.4067%2fS0718-33052022000400705&partnerID=40&md5=35efd1eb630098794e344c083ef65e1d
dc.sourceIngeniare
dc.sourceIngeniareeng
dc.subjectCollaboration in software developmenteng
dc.subjectGamificationeng
dc.subjectKnowledge managementeng
dc.subjectKnowledge transfereng
dc.subjectSoftware development teamseng
dc.titleKnowledge transfer in software development teams using gamification: a quasi-experiment [Transferencia de conocimiento en equipos de desarrollo de software usando gamificación: un cuasiexperimento]eng
dc.typeArticle
dc.rights.accessrightsinfo:eu-repo/semantics/restrictedAccess
dc.publisher.programIngeniería de Sistemasspa
dc.type.spaArtículo
dc.identifier.doi10.4067/S0718-33052022000400705
dc.relation.citationvolume30
dc.relation.citationissue4
dc.relation.citationstartpage705
dc.relation.citationendpage718
dc.publisher.facultyFacultad de Ingenieríasspa
dc.affiliationRestrepo-Tamayo, L.M., Universidad de Medellín, Facultad de Ingeniería, Medellín, Colombia
dc.affiliationGasca-Hurtado, G.P., Universidad de Medellín, Facultad de Ingeniería, Medellín, Colombia
dc.affiliationGaleano Ospino, S., Universidad de Medellín, Facultad de Ingeniería, Medellín, Colombia, Corporación Universitaria Adventista, Facultad de Ingeniería, Medellín, Colombia
dc.affiliationMachuca-Villegas, L., Universidad del Valle, Facultad de Ingeniería, Cali, Colombia
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dc.type.versioninfo:eu-repo/semantics/publishedVersion
dc.identifier.reponamereponame:Repositorio Institucional Universidad de Medellín
dc.identifier.repourlrepourl:https://repository.udem.edu.co/
dc.identifier.instnameinstname:Universidad de Medellín


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