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dc.contributor.authorDíaz J
dc.contributor.authorBustamante A
dc.contributor.authorRamírez V G.M
dc.contributor.authorHochstetter J.
dc.date.accessioned2023-10-24T19:26:37Z
dc.date.available2023-10-24T19:26:37Z
dc.date.created2022
dc.identifier.isbn9781665456746
dc.identifier.issn15224902
dc.identifier.urihttp://hdl.handle.net/11407/8155
dc.description.abstractThe teaching of programming is a critical topic in our society. Given the Science and Technology initiatives, these topics are considered in different training cycles: primary, secondary and higher education. In the case of higher education, students must cultivate fundamental concepts for developing computer applications, which contribute to not only the knowledge of programming languages but also open guidelines for computational thinking. In previous research, we evaluated a set of platforms under a usability lens; on this occasion, we compare these results and their impact on the learning outcomes. We evaluated three experimental groups that used video game platforms to achieve their learning outcomes. Additionally, we will synthesize the literature regarding new paradigms of programming education under immersive environments. © 2022 IEEE.eng
dc.language.isospa
dc.publisherIEEE Computer Society
dc.relation.isversionofhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85146324074&doi=10.1109%2fSCCC57464.2022.10000326&partnerID=40&md5=25676140299aa9dc270c8d3a9b5d1c41
dc.sourceProc. Int. Conf. Chilean Comput. Sci. Soc. SCCC
dc.sourceProceedings - International Conference of the Chilean Computer Science Society, SCCCeng
dc.subjectComputer Programmingeng
dc.subjectEducationeng
dc.subjectImmersive Learningeng
dc.subjectSerious Gameseng
dc.subjectVirtual Realityeng
dc.titleVideo Games Platforms: A Gateway to New Trends for Initial Programming Educationeng
dc.typeConference Paper
dc.rights.accessrightsinfo:eu-repo/semantics/restrictedAccess
dc.publisher.programIngeniería de Sistemasspa
dc.type.spaDocumento de conferencia
dc.identifier.doi10.1109/SCCC57464.2022.10000326
dc.relation.citationvolume2022-November
dc.publisher.facultyFacultad de Ingenieríasspa
dc.affiliationDíaz, J., Depto. Cs. de La, Computación e Informática, Universidad de la Frontera, Temuco, Chile
dc.affiliationBustamante, A., Depto. Cs. de La, Computación e Informática, Universidad de la Frontera, Temuco, Chile
dc.affiliationRamírez V, G.M., Universidad de Medellín, Programa Ingeniería de Sistemas, Medellín, Colombia
dc.affiliationHochstetter, J., Depto. Cs. de La, Computación e Informática, Universidad de la Frontera, Temuco, Chile
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dc.type.versioninfo:eu-repo/semantics/publishedVersion
dc.identifier.reponamereponame:Repositorio Institucional Universidad de Medellín
dc.identifier.repourlrepourl:https://repository.udem.edu.co/
dc.identifier.instnameinstname:Universidad de Medellín
dc.contributor.event41st International Conference of the Chilean Computer Science Society, SCCC 2022


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