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dc.creatorCalvo-Manzano J.A.spa
dc.creatorAlvarez M.C.G.spa
dc.date.accessioned2016-06-23T21:52:08Z
dc.date.available2016-06-23T21:52:08Z
dc.date.created2013
dc.identifier.isbn9789899843400
dc.identifier.issn21660727
dc.identifier.urihttp://hdl.handle.net/11407/2317
dc.description.abstractRequirements Engineering is a discipline that combines technical and social skills as it interact with people constantly. For this reason great challenges exist in the teaching-learning process. This paper presents a videogame with educational purpose built to reinforce the concepts of non-functional requirements as a proposal to improve this process. © 2013 AISTI.eng
dc.language.isospa
dc.relation.isversionofhttps://www.scopus.com/record/display.uri?eid=2-s2.0-84887938873&origin=inward&txGid=0spa
dc.sourceScopusspa
dc.titleDesign and implementation of a video game for teaching non-functional requirements [Diseño e implementación de un videojuego para la enseñanza de requisitos no funcionales]spa
dc.typeConference Papereng
dc.rights.accessrightsinfo:eu-repo/semantics/restrictedAccess
dc.rights.accessrightsinfo:eu-repo/semantics/restrictedAccess
dc.contributor.affiliationUniversidad Politécnica de Madrid, Madrid, Spainspa
dc.contributor.affiliationUniversidad de Medellín, Medellín, Colombiaspa
dc.subject.keywordRequirements Engineeringeng
dc.subject.keywordTeaching-learning processeng
dc.subject.keywordVideogameeng
dc.relation.ispartofenIberian Conference on Information Systems and Technologies, CISTI 2013, Article number 6615781eng
dc.type.driverinfo:eu-repo/semantics/conferenceObject


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