Assessment proposal of teaching and learning strategies in software process improvement
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In teaching and learning environments of software process improvement have been incorporated new strategies for helping to decrease current weaknesses related to basic-sciences formation, motivation, and communication. One of such strategies include the usage of gamification principles for achieving student competencies related to teamwork, problem solving, leadership, and effective communication. For assessing the teaching and learning strategies, it is required to consider the following features: i) the student competencies; ii) the didactic instruments and techniques; and, iii) the satisfaction level of the students, regarding the teaching strategy. In this paper an assessment proposal of teaching and learning strategies in software process improvement is presented with a preliminary validation method based on gamification principles. Finally, a case study for validating a didactic instrument is presented as a pilot of the assessment proposal.
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