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Transformation strategy for computer training: Towards the skills development in basic and secondary education for industry 4.0 in Medellín-Colombia [Estrategia de transformación para la formación en informática: Hacia el desarrollo de competencias en educación básica y media para la industria 4.0 en Medellín – Colombia]

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Manrique-Losada B.
Gómez-álvarez M.C.
González-Palacio L.
TY - GEN T1 - Transformation strategy for computer training: Towards the skills development in basic and secondary education for industry 4.0 in Medellín-Colombia [Estrategia de transformación para la formación en informática: Hacia el desarrollo de competencias en educación básica y media para la industria 4.0 en Medellín – Colombia] AU - Manrique-Losada B. AU - Gómez-álvarez M.C. AU - González-Palacio L. UR - http://hdl.handle.net/11407/6041 PB - Associacao Iberica de Sistemas e Tecnologias de Informacao AB - Computing has made substantial progress in society, due to the transformative role that technology has as the axis of development. Even though education has also been permeated by the transformations of technology and the evolution of computer science, the affectation and curricula transformation is very low, especially in basic and secondary levels. Thus, in Colombia computer training continues being conceived as a complementary subject to other areas that seek the training of technology consumers rather than its creators. This work proposes a transformation strategy for computer training in primary and secondary education institutions, oriented towards the development of competences for Industry 4.0, focused on creative and computational thinking. This proposal has two key elements: curricular design, and didactic design as well as a Training Ecosystem in institutions at these levels. © 2020, Associacao Iberica de Sistemas e Tecnologias de Informacao. All rights reserved. ER - @misc{11407_6041, author = {Manrique-Losada B. and Gómez-álvarez M.C. and González-Palacio L.}, title = {Transformation strategy for computer training: Towards the skills development in basic and secondary education for industry 4.0 in Medellín-Colombia [Estrategia de transformación para la formación en informática: Hacia el desarrollo de competencias en educación básica y media para la industria 4.0 en Medellín – Colombia]}, year = {}, abstract = {Computing has made substantial progress in society, due to the transformative role that technology has as the axis of development. Even though education has also been permeated by the transformations of technology and the evolution of computer science, the affectation and curricula transformation is very low, especially in basic and secondary levels. Thus, in Colombia computer training continues being conceived as a complementary subject to other areas that seek the training of technology consumers rather than its creators. This work proposes a transformation strategy for computer training in primary and secondary education institutions, oriented towards the development of competences for Industry 4.0, focused on creative and computational thinking. This proposal has two key elements: curricular design, and didactic design as well as a Training Ecosystem in institutions at these levels. © 2020, Associacao Iberica de Sistemas e Tecnologias de Informacao. All rights reserved.}, url = {http://hdl.handle.net/11407/6041} }RT Generic T1 Transformation strategy for computer training: Towards the skills development in basic and secondary education for industry 4.0 in Medellín-Colombia [Estrategia de transformación para la formación en informática: Hacia el desarrollo de competencias en educación básica y media para la industria 4.0 en Medellín – Colombia] A1 Manrique-Losada B. A1 Gómez-álvarez M.C. A1 González-Palacio L. LK http://hdl.handle.net/11407/6041 PB Associacao Iberica de Sistemas e Tecnologias de Informacao AB Computing has made substantial progress in society, due to the transformative role that technology has as the axis of development. Even though education has also been permeated by the transformations of technology and the evolution of computer science, the affectation and curricula transformation is very low, especially in basic and secondary levels. Thus, in Colombia computer training continues being conceived as a complementary subject to other areas that seek the training of technology consumers rather than its creators. This work proposes a transformation strategy for computer training in primary and secondary education institutions, oriented towards the development of competences for Industry 4.0, focused on creative and computational thinking. This proposal has two key elements: curricular design, and didactic design as well as a Training Ecosystem in institutions at these levels. © 2020, Associacao Iberica de Sistemas e Tecnologias de Informacao. All rights reserved. OL Spanish (121)
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Resumen
Computing has made substantial progress in society, due to the transformative role that technology has as the axis of development. Even though education has also been permeated by the transformations of technology and the evolution of computer science, the affectation and curricula transformation is very low, especially in basic and secondary levels. Thus, in Colombia computer training continues being conceived as a complementary subject to other areas that seek the training of technology consumers rather than its creators. This work proposes a transformation strategy for computer training in primary and secondary education institutions, oriented towards the development of competences for Industry 4.0, focused on creative and computational thinking. This proposal has two key elements: curricular design, and didactic design as well as a Training Ecosystem in institutions at these levels. © 2020, Associacao Iberica de Sistemas e Tecnologias de Informacao. All rights reserved.
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http://hdl.handle.net/11407/6041
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