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ATAM-RPG: A role-playing game to teach architecture trade-off analysis method (ATAM)

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Date
2017
Author
Montenegro C.H.
Astudillo H.
Álvarez M.C.G.
TY - GEN T1 - ATAM-RPG: A role-playing game to teach architecture trade-off analysis method (ATAM) AU - Montenegro C.H. AU - Astudillo H. AU - Álvarez M.C.G. Y1 - 2017 UR - http://hdl.handle.net/11407/4912 PB - 43rd Latin American Computer Conference, CLEI 2017 AB - Teaching software architecture to undergraduate students is particularly hard because they typically have no experience with medium or large systems with competing stakeholders. A particularly hard case is ATAM (Architecture Trade-off Analysis Method), which allows the evaluation of architectural designs and quality attributes by competing stakeholders. This article describes ATAM-RPG, a role-playing game to support the teaching of ATAM by simulating stakeholder's interaction and trade-offs. The initial ATAM-RPG case incorporates the architecture, scenarios and design trade-offs of the Chilean national tsunami alert system (SNAM). The approach was tested by deploying the SNAM case in undergraduate courses; initial results show that ATAM-RPG was well-evaluated regarding trade-off description and understanding (and especially utility trees). Students also recognized the importance of exercising technically-based negotiation skills. We conclude that role playing games can be fruitfully used for software architecture education. © 2017 IEEE. ER - @misc{11407_4912, author = {Montenegro C.H. and Astudillo H. and Álvarez M.C.G.}, title = {ATAM-RPG: A role-playing game to teach architecture trade-off analysis method (ATAM)}, year = {2017}, abstract = {Teaching software architecture to undergraduate students is particularly hard because they typically have no experience with medium or large systems with competing stakeholders. A particularly hard case is ATAM (Architecture Trade-off Analysis Method), which allows the evaluation of architectural designs and quality attributes by competing stakeholders. This article describes ATAM-RPG, a role-playing game to support the teaching of ATAM by simulating stakeholder's interaction and trade-offs. The initial ATAM-RPG case incorporates the architecture, scenarios and design trade-offs of the Chilean national tsunami alert system (SNAM). The approach was tested by deploying the SNAM case in undergraduate courses; initial results show that ATAM-RPG was well-evaluated regarding trade-off description and understanding (and especially utility trees). Students also recognized the importance of exercising technically-based negotiation skills. We conclude that role playing games can be fruitfully used for software architecture education. © 2017 IEEE.}, url = {http://hdl.handle.net/11407/4912} }RT Generic T1 ATAM-RPG: A role-playing game to teach architecture trade-off analysis method (ATAM) A1 Montenegro C.H. A1 Astudillo H. A1 Álvarez M.C.G. YR 2017 LK http://hdl.handle.net/11407/4912 PB 43rd Latin American Computer Conference, CLEI 2017 AB Teaching software architecture to undergraduate students is particularly hard because they typically have no experience with medium or large systems with competing stakeholders. A particularly hard case is ATAM (Architecture Trade-off Analysis Method), which allows the evaluation of architectural designs and quality attributes by competing stakeholders. This article describes ATAM-RPG, a role-playing game to support the teaching of ATAM by simulating stakeholder's interaction and trade-offs. The initial ATAM-RPG case incorporates the architecture, scenarios and design trade-offs of the Chilean national tsunami alert system (SNAM). The approach was tested by deploying the SNAM case in undergraduate courses; initial results show that ATAM-RPG was well-evaluated regarding trade-off description and understanding (and especially utility trees). Students also recognized the importance of exercising technically-based negotiation skills. We conclude that role playing games can be fruitfully used for software architecture education. © 2017 IEEE. OL Spanish (121)
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Abstract
Teaching software architecture to undergraduate students is particularly hard because they typically have no experience with medium or large systems with competing stakeholders. A particularly hard case is ATAM (Architecture Trade-off Analysis Method), which allows the evaluation of architectural designs and quality attributes by competing stakeholders. This article describes ATAM-RPG, a role-playing game to support the teaching of ATAM by simulating stakeholder's interaction and trade-offs. The initial ATAM-RPG case incorporates the architecture, scenarios and design trade-offs of the Chilean national tsunami alert system (SNAM). The approach was tested by deploying the SNAM case in undergraduate courses; initial results show that ATAM-RPG was well-evaluated regarding trade-off description and understanding (and especially utility trees). Students also recognized the importance of exercising technically-based negotiation skills. We conclude that role playing games can be fruitfully used for software architecture education. © 2017 IEEE.
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http://hdl.handle.net/11407/4912
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