Construcción de un juego serio como apoyo al aprendizaje de la física cinemática
Construction of a Serious Game as Support for the Learning of Kinematics;
Construção de um jogo sério como apoio à aprendizagem da física cinemática
dc.contributor.author | Aguilar, Carlos Fernando | |
dc.contributor.author | Ojeda, Andrés Felipe | |
dc.contributor.author | Aguilar Paz, Carol Julieth | |
dc.contributor.author | Vidal Caicedo, Maria Isabel | |
dc.contributor.author | Camacho Ojeda, Marta Cecilia | |
dc.contributor.author | Chanchí, Gabriel Elías | |
dc.date.accessioned | 2021-10-05T18:41:57Z | |
dc.date.available | 2021-10-05T18:41:57Z | |
dc.date.created | 2019-11-26 | |
dc.identifier.issn | 1692-3324 | |
dc.identifier.uri | http://hdl.handle.net/11407/6551 | |
dc.description | En este artículo se presenta la experiencia obtenida en la construcción de un prototipo de juego serio, cuyos objetivos son apoyar el desarrollo de los cursos de física de educación media e incluir procesos lúdicos en el proceso de aprendizaje. Del mismo modo, este juego pretende servir de referencia para la construcción de juegos serios en diferentes contextos de aplicación. Esta iniciativa académica estuvo motivada por las dificultades evidenciadas en estudiantes de educación media en cuanto a la apropiación del conocimiento de física cinemática. El juego fue construido con base en un modelo en el cual se consideran elementos pedagógicos y lúdicos propios de este tipo de herramientas interactivas, entre los cuales se tienen en cuenta la definición de los objetivos de aprendizaje; el diseño del componente lúdico del juego; y el diseño de interfaces. Para el proceso de evaluación se realizó una inspección de usabilidad, conducida a partir de los diez principios heurísticos de usabilidad de Nielsen; con ello se constató que ciertas cuestiones relacionadas con los principios de visibilidad del sistema, consistencia y estándares, ayuda y documentación deberían ser objeto de mejora en una versión futura del juego serio. | |
dc.description | The experience obtained in the construction of a serious game prototype is presented in this paper, aimed at supporting the development of physics courses in secondary education, and including game-oriented processes in the learning process. Similarly, the proposed serious game is intended to serve as a reference for the construction of serious games in different application contexts. This development is mainly driven by the difficulties evidenced in high school students regarding appropriation of knowledge of kinematics. The proposed serious game was built based on a model in which pedagogical and playful aspects of this type of interactive tools are considered, among which the definition of learning objectives, the design of the playful component of the game, and interface design are taken into account. A usability inspection was carried out for evaluation purposes, based on the ten Nielsen heuristic principles of usability, which yielded various recommendations: it would be necessary to improve a future version of the game in some aspects related to the principles of consistency and standards, help and documentation, and visibility of the system. | |
dc.description | Neste artigo apresenta-se a experiência obtida na construção de um protótipode jogo sério, cujos objetivos são apoiar o desenvolvimento dos cursos de físicade educação média e incluir processos lúdicos no processo de aprendizagem.Do mesmo modo, esse jogo pretende servir de referência para a construção dejogos sérios em diferentes contextos de aplicação. Essa iniciativa acadêmicaesteve motivada pelas dificuldades evidenciadas em estudantes de educaçãomédia quanto à apropriação do conhecimento de física cinemática. O jogo foiconstruído com base num modelo no qual se consideram elementos pedagógicose lúdicos próprios desse tipo de ferramentas interativas, entre os quais selevam em consideração a definição dos objetivos de aprendizagem; o desenhodo componente lúdico do jogo; e o desenho de interfaces. Para o processo deavaliação, realizou-se uma inspeção de usabilidade, conduzida a partir dos dezprincípios heurísticos de usabilidade de Nielsen; com isso se constatou que certasquestões relacionadas com os princípios de visibilidade do sistema, consistênciae padrões, ajuda e documentação deveriam ser objeto de melhora numa versãofutura do jogo sério. | |
dc.format | ||
dc.format.extent | p. 159-177 | |
dc.format.medium | Electrónico | |
dc.format.mimetype | application/pdf | |
dc.language.iso | spa | |
dc.publisher | Universidad de Medellín | |
dc.relation.ispartofseries | Revista Ingenierías Universidad de Medellín; Vol. 19 Núm. 37 (2020) | |
dc.relation.haspart | Revista Ingenierías Universidad de Medellín; Vol. 19 Núm. 37 julio-diciembre 2020 | |
dc.relation.uri | https://revistas.udem.edu.co/index.php/ingenierias/article/view/3017 | |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-sa/4.0/ | |
dc.rights.uri | http://creativecommons.org/licenses/by-nc/4.0 | |
dc.source | Revista Ingenierías Universidad de Medellín; Vol. 19 Núm. 37 (2020): julio-diciembre; 159-177 | |
dc.subject | Física cinemática | |
dc.subject | Juegos serios | |
dc.subject | Educación media | |
dc.subject | Metodología de aprendizaje | |
dc.subject | Kinematics | |
dc.subject | Middle education | |
dc.subject | Learning methodology | |
dc.subject | Serious games | |
dc.subject | Física cinemática | |
dc.subject | Jogos sérios | |
dc.subject | Educação média | |
dc.subject | Metodologia de aprendizagem | |
dc.title | Construcción de un juego serio como apoyo al aprendizaje de la física cinemática | |
dc.title | Construction of a Serious Game as Support for the Learning of Kinematics | |
dc.title | Construção de um jogo sério como apoio à aprendizagem da física cinemática | |
dc.type | Article | |
dc.identifier.doi | https://doi.org/10.22395/rium.v19n37a8 | |
dc.relation.citationvolume | 19 | |
dc.relation.citationissue | 37 | |
dc.relation.citationstartpage | 159 | |
dc.relation.citationendpage | 177 | |
dc.audience | Comunidad Universidad de Medellín | |
dc.publisher.faculty | Facultad de Ingenierías | |
dc.coverage | Lat: 06 15 00 N degrees minutes Lat: 6.2500 decimal degreesLong: 075 36 00 W degrees minutes Long: -75.6000 decimal degrees | |
dc.publisher.place | Medellín | |
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dc.rights.creativecommons | Attribution-NonCommercial-ShareAlike 4.0 International | |
dc.identifier.eissn | 2248-4094 | |
dc.type.coar | http://purl.org/coar/resource_type/c_6501 | |
dc.type.version | info:eu-repo/semantics/publishedVersion | |
dc.type.local | Artículo científico | |
dc.type.driver | info:eu-repo/semantics/article | |
dc.identifier.reponame | reponame:Repositorio Institucional Universidad de Medellín | |
dc.identifier.repourl | repourl:https://repository.udem.edu.co/ | |
dc.identifier.instname | instname:Universidad de Medellín |