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dc.contributor.advisorGómez Álvarez, María Clara
dc.contributor.advisorManrique Losada, Bell
dc.contributor.authorRodríguez González, Andrés Felipe
dc.coverage.spatialLat: 06 15 00 N degrees minutes Lat: 6.2500 decimal degrees Long: 075 36 00 W degrees minutes Long: -75.6000 decimal degreeseng
dc.coverage.spatialLat: 06 15 00 N  degrees minutes  Lat: 6.2500  decimal degreesLong: 075 36 00 W  degrees minutes  Long: -75.6000  decimal degrees
dc.date2024-01-19
dc.date.accessioned2024-03-04T13:53:35Z
dc.date.available2024-03-04T13:53:35Z
dc.identifier.otherT 0498 2023
dc.identifier.urihttp://hdl.handle.net/11407/8289
dc.descriptionEl pensamiento computacional es la habilidad que puede desarrollar un ser humano para analizar, comprender y resolver problemas bajo el mismo modelo implementado por un computador, el cual utilizará como herramienta para plasmar sus ideas de solución. Se puede considerar como el nivel cero de conocimiento en el área de las Ciencias de la Computación, ya que es la base de todas las áreas de ésta, incluyendo conceptos como la abstracción, descomposición, reconocimiento de patrones y pensamiento algorítmico, ampliamente utilizados en áreas como la programación. A pesar de su importancia, hoy en día existen limitantes y barreras que se generan en un aula de clase en educación secundaria para el normal desarrollo y aprendizaje de los estudiantes alrededor de este concepto, lo que lleva a frustraciones, resistencia a adquirir este conocimiento, desinterés y, en general, desmotivación por no lograr los objetivos ni percibir un sentimiento de progreso. Por lo anterior, el objetivo de esta investigación es proponer una estrategia gamificada que permita aumentar la motivación de los estudiantes en su proceso de aprendizaje y desarrollo de pensamiento computacional, la cual incluye una herramienta web que permitirá mantener una trazabilidad de progreso y desempeño de los estudiantes. También se incluye un instrumento de medición de motivación en entornos específicos de aprendizaje. Con la solución propuesta, se verán beneficiados los docentes y estudiantes que participan en el entorno académico del aula de clase. Por un lado, los profesores contarán con una herramienta tecnológica, dinámica y simple de usar que permitirá hacer un seguimiento detallado al proceso de aprendizaje de los estudiantes, que permitirá tomar acciones para cada uno de ellos, según sus necesidades. Por otro lado, los estudiantes tendrán una herramienta adicional que, gracias a su componente gamificado, permitirá mantener su atención, motivación y compromiso con las actividades desarrolladas en clase.spa
dc.format.extentp. 1-141
dc.format.mediumElectrónico
dc.format.mimetypeapplication/pdf
dc.language.isospa
dc.publisherUniversidad de Medellínspa
dc.rights.urihttp://creativecommons.org/licenses/by-nc/4.0*
dc.subjectPensamiento Computacionalspa
dc.subjectGamificaciónspa
dc.subjectEstrategias de enseñanza-aprendizajespa
dc.subjectMoodlespa
dc.subjectMotivaciónspa
dc.titleEstrategia gamificada para aumentar la motivación estudiantil al desarrollar el pensamiento computacional en educación mediaspa
dc.rights.accessrightsinfo:eurepo/semantics/openAccess
dc.publisher.programMaestría en Ingeniería de Softwarespa
dc.subject.lembGamificaciónspa
dc.subject.lembInnovaciones educativasspa
dc.subject.lembMétodos de enseñanzaspa
dc.subject.lembMotivación en educaciónspa
dc.subject.lembTecnología educativaspa
dc.relation.citationstartpage1
dc.relation.citationendpage141
dc.audienceComunidad Universidad de Medellínspa
dc.publisher.facultyFacultad de Ingenieríasspa
dc.publisher.placeMedellínspa
dc.type.hasversionpublishedVersion
dc.type.hasversioninfo:eu-repo/semantics/acceptedVersion
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dc.rights.creativecommonsAttribution-NonCommercial-ShareAlike 4.0 International*
dc.type.coarhttp://purl.org/coar/resource_type/c_bdcc
dc.type.localTesis de Maestría
dc.type.driverinfo:eu-repo/semantics/masterThesis
dc.type.driverinfo:eu-repo/semantics/article
dc.identifier.reponamereponame:Repositorio Institucional Universidad de Medellínspa
dc.identifier.instnameinstname:Universidad de Medellínspa
dc.description.degreenameMagíster en Ingeniería de Softwarespa
dc.description.degreelevelMaestríaspa
dc.publisher.grantorUniversidad de Medellínspa


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