dc.creator | Vargas, Lizardo; Universidad del Piura | spa |
dc.date.accessioned | 2015-12-16T23:14:33Z | |
dc.date.available | 2015-12-16T23:14:33Z | |
dc.date.created | 2014-06-30 | |
dc.identifier.issn | 1692-2522 | |
dc.identifier.uri | http://revistas.udem.edu.co/index.php/anagramas/article/view/849 | |
dc.identifier.uri | http://hdl.handle.net/11407/1441 | |
dc.description | El objeto del estudio es identificar, en preadolescentes, el grado de esfuerzo o posible inhibición en el proceso de evocación episódica y semántica que ocurre cuando su atención es focalizada debido a la interacción con un videojuego, e inferir si pueden atender y procesar la publicidad que se exhibe en estos. Se realizó un experimento cuantitativo para analizar dosgrupos de individuos pertenecientes a la etapa de Operaciones Formales –estado de desarrollo cognitivo propuesto por el psicólogo Piaget por el que pasan las personas de determinadaedad–. Se observaron efectos diferentes en la rememoración de los recuerdos episódicos y semánticos en cuanto al tiempo de evocación y número de palabras utilizadas para expresar el recuerdo. Sin embargo, no se observó una diferencia significativa en cuanto al grado de seguridad con que lo evocado era expuesto. Se concluyó que la focalización atencional porvideojuegos no exige distintos niveles de esfuerzo cognitivo para procesar información en simultáneo con la rememoración semántica o episódica, por lo que la publicidad exhibida sí puede ser atendida. | spa |
dc.format.extent | p.21-37 | spa |
dc.format.medium | Electrónico | spa |
dc.format.mimetype | application/pdf | |
dc.format.mimetype | text/html | |
dc.format.mimetype | PDF | |
dc.language.iso | spa | |
dc.publisher | Universidad de Medellín | spa |
dc.relation | http://revistas.udem.edu.co/index.php/anagramas/article/view/849/797 | spa |
dc.relation | http://revistas.udem.edu.co/index.php/anagramas/article/view/849/809 | spa |
dc.relation.ispartofseries | Anagramas; Vol. 12, núm. 24 (2014) | spa |
dc.relation.haspart | Anagramas; Vol. 12, núm. 24 - enero/junio 2014 | spa |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-sa/4.0/ | * |
dc.source | Anagramas; Vol. 12, núm. 24 (2014); 21-37 | spa |
dc.source | 2248-4086 | spa |
dc.source | 1692-2522 | spa |
dc.subject | preadolescentes | spa |
dc.subject | videojuegos | spa |
dc.subject | atención | spa |
dc.subject | memoria | spa |
dc.subject | publicidad. | spa |
dc.title | Videjugando: focalización atencional y rememoración en preadolescentes ¿Pueden atender procesos simultáneos y dejar espacio a la publicidad | spa |
dc.type | Article | eng |
dc.rights.accessrights | info:eu-repo/semantics/openAccess | |
dc.relation.citationvolume | 12 | |
dc.relation.citationissue | 24 | |
dc.relation.citationstartpage | 21 | |
dc.relation.citationendpage | 37 | |
dc.audience | Comunidad Universidad de Medellín | spa |
dc.publisher.faculty | Facultad de Comunicación | spa |
dc.coverage | Lat: 06 15 00 N degrees minutes Lat: 6.2500 decimal degreesLong: 075 36 00 W degrees minutes Long: -75.6000 decimal degrees | spa |
dc.publisher.place | Medellín | spa |
dc.relation.ispartofes | Anagramas | spa |
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dc.identifier.eissn | 2248-4086 | |
dc.type.version | info:eu-repo/semantics/publishedVersion | |
dc.type.driver | info:eu-repo/semantics/article | |
dc.identifier.reponame | reponame:Repositorio Institucional Universidad de Medellín | spa |
dc.identifier.instname | instname:Universidad de Medellín | spa |