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dc.creatorVargas, Lizardo; Universidad del Piuraspa
dc.date.accessioned2015-12-16T23:14:33Z
dc.date.available2015-12-16T23:14:33Z
dc.date.created2014-06-30
dc.identifier.issn1692-2522
dc.identifier.urihttp://revistas.udem.edu.co/index.php/anagramas/article/view/849
dc.identifier.urihttp://hdl.handle.net/11407/1441
dc.descriptionEl objeto del estudio es identificar, en preadolescentes, el grado de esfuerzo o posible inhibición en el proceso de evocación episódica y semántica que ocurre cuando su atención es focalizada debido a la interacción con un videojuego, e inferir si pueden atender y procesar la publicidad que se exhibe en estos. Se realizó un experimento cuantitativo para analizar dosgrupos de individuos pertenecientes a la etapa de Operaciones Formales –estado de desarrollo cognitivo propuesto por el psicólogo Piaget por el que pasan las personas de determinadaedad–. Se observaron efectos diferentes en la rememoración de los recuerdos episódicos y semánticos en cuanto al tiempo de evocación y número de palabras utilizadas para expresar el recuerdo. Sin embargo, no se observó una diferencia significativa en cuanto al grado de seguridad con que lo evocado era expuesto. Se concluyó que la focalización atencional porvideojuegos no exige distintos niveles de esfuerzo cognitivo para procesar información en simultáneo con la rememoración semántica o episódica, por lo que la publicidad exhibida sí puede ser atendida.spa
dc.format.extentp.21-37spa
dc.format.mediumElectrónicospa
dc.format.mimetypeapplication/pdf
dc.format.mimetypetext/html
dc.format.mimetypePDF
dc.language.isospa
dc.publisherUniversidad de Medellínspa
dc.relationhttp://revistas.udem.edu.co/index.php/anagramas/article/view/849/797spa
dc.relationhttp://revistas.udem.edu.co/index.php/anagramas/article/view/849/809spa
dc.relation.ispartofseriesAnagramas; Vol. 12, núm. 24 (2014)spa
dc.relation.haspartAnagramas; Vol. 12, núm. 24 - enero/junio 2014spa
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/*
dc.sourceAnagramas; Vol. 12, núm. 24 (2014); 21-37spa
dc.source2248-4086spa
dc.source1692-2522spa
dc.subjectpreadolescentesspa
dc.subjectvideojuegosspa
dc.subjectatenciónspa
dc.subjectmemoriaspa
dc.subjectpublicidad.spa
dc.titleVidejugando: focalización atencional y rememoración en preadolescentes ¿Pueden atender procesos simultáneos y dejar espacio a la publicidadspa
dc.typeArticleeng
dc.rights.accessrightsinfo:eu-repo/semantics/openAccess
dc.relation.citationvolume12
dc.relation.citationissue24
dc.relation.citationstartpage21
dc.relation.citationendpage37
dc.audienceComunidad Universidad de Medellínspa
dc.publisher.facultyFacultad de Comunicaciónspa
dc.coverageLat: 06 15 00 N  degrees minutes  Lat: 6.2500  decimal degreesLong: 075 36 00 W  degrees minutes  Long: -75.6000  decimal degreesspa
dc.publisher.placeMedellínspa
dc.relation.ispartofesAnagramasspa
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dc.identifier.eissn2248-4086
dc.type.versioninfo:eu-repo/semantics/publishedVersion
dc.type.driverinfo:eu-repo/semantics/article
dc.identifier.reponamereponame:Repositorio Institucional Universidad de Medellínspa
dc.identifier.instnameinstname:Universidad de Medellínspa


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