Maze Companion: aplicativo inteligencia artificial que ayuda a solucionar laberintos
Maze companion: artificial intelligence application that supports mazes solving;
Maze companion: aplicativo inteligência artificial que ajuda a resolver labirintos
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Date
2019-06-28Author
Saint-Priest, Yana Elida
Domínguez-Acevedo, Oscar
Márquez-Hernández, Carlos
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Abstract
La capacidad de concentración de un niño depende de su edad y lo normal es que a medida que crece, aumenta este tiempo de atención; sin embargo, es importante trabajar esta capacidad desde edades tempranas. Los clásicos juegos de mesa como ajedrez, laberintos, triqui, rompecabezas, etc., requieren cierta cantidad de procesos mentales para ser jugados y son ideales para mantener la atención del niño durante varios minutos. El presente proyecto es una propuesta innovadora a través del procesamiento de imágenes y algoritmos de búsqueda por anchura, resuelve laberintos físicos creados por los jugadores. La efectividad obtenida fue de un 72 %, se recalca que la calidad del sensor y el ángulo en el cual se toma la fotografía influyen enormemente. The concentration capabilities of a child depend on his or her age and the normal process is that along with their growth their attention span grows as well; nonetheless, it is important to work on this capability from ayoung age. The classic board games such as chess, mazes, triqui, puzzles, etc. require a certain amount of mental processes in order to be played and are ideal for keeping the attention of the child for several minutes. This project is an innovative proposal through image processing and width search algorithms; it solves physical mazes created by the players. The obtained effectiveness was 72 %, remarking that the quality of the sensor and the angle in which the photograph is captured is of enormous influence. A capacidade de concentração de uma criança depende de sua idade. Em geral, à medida que crescem, aumenta-se esse tipo de atenção; contudo, é importante trabalhar essa capacidade desde cedo. Os clássicos jogos de mesa como xadrez, labirintos, jogo da velha, quebra-cabeça etc. requerem processos mentais para serem jogados e são ideais para manter a atenção da criança durante vários minutos. Este projeto é uma proposta inovadora por meio do processamento de imagens e algoritmos da busca em largura, resolve labirintos físicos criados pelos jogadores. A efetividade obtida foi de 72 %, salientando que a qualidade do sensor e o ângulo no qual se toma a fotografia são de grande influência.
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